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PRECIZIA ROBOŢILOR INDUSTRIALI

PRECIZIA ROBOŢILOR INDUSTRIALI

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2 ( ) xek<br />

0<br />

J θ<br />

Δ &<br />

Q<br />

k=→ 1 n<br />

⎧ 0 xek ⎡Δ J& iQ ; i 1 n⎤<br />

⎣<br />

= →<br />

⎦<br />

;<br />

⎪<br />

⎨ ⎛ 0 xek j = 1→6⎞ ⎪Matrix Δ J&<br />

⎜ jiQ ; ⎟<br />

⎪⎩ ⎝ i = 1→n⎠ 145<br />

<strong>PRECIZIA</strong> ROBOȚILOR <strong>INDUSTRIALI</strong> …<br />

0 xek<br />

iQ<br />

0 xek<br />

jiQ<br />

i=→ 1 n<br />

( ; )<br />

Δ J& = Matrix Δ J& j = 1→6 n<br />

∑<br />

0 xek xek<br />

Δ J& = Δ A ; j = 1 → 3<br />

jiQ nilQ j 4<br />

j= 1→ 6 k = 1<br />

⎧⎪<br />

Δ =Δ ⋅Δ Δ ⋅ ⋅ ⋅ +<br />

0 xek<br />

J& jiQ<br />

j=→ 1 6<br />

i<br />

k<br />

k ⎨∑<br />

⎪⎩ l= 1<br />

xy k<br />

AklQ ( R) i[ R] Q<br />

i<br />

kiq&l i 0<br />

∑ ⎡<br />

k ⎣<br />

l= k+ 1<br />

x⎤ ⎦eQ<br />

k<br />

ilQ ( ) i<br />

i<br />

⎫⎪<br />

&l<br />

⎬ ;<br />

⎪⎭ j<br />

+ ΔR ⋅ A R ⋅ k ⋅ q j = 4→ 6<br />

k<br />

k l<br />

( ) = [ ] ⋅ ⋅ [ ]<br />

unde A R R U R<br />

ilQ l l i<br />

Matricea de erori corespunzătoare inversei matricei Jacobi se stabileşte pentru y = { p ; e; g}<br />

, astfel:<br />

xy<br />

−1<br />

0 0 −1 0 xy 0 −1<br />

{ J( θ ) } J( θ ) J( θ ) J(<br />

θ ) .<br />

Q Q Q Q<br />

Δ =− ⋅Δ ⋅ (4.84)<br />

Ţinând seama de algoritmul MEcROb, alături de matricele geometrice de erori o semnificaţie<br />

importantă au şi matricele cinematice de erori. Ele se utilizează, obligatoriu, în cadrul modelării preciziei<br />

cinematico-dinamice. Conform algoritmului MecROb, aceste transformări sunt următoarele:<br />

J<br />

[ A]<br />

[ T ]<br />

Q<br />

⎧<br />

⎪<br />

⎪<br />

= ⎨<br />

⎪<br />

⎪<br />

⎩<br />

{ [ T] ; [ T]<br />

} ;<br />

D G<br />

{ [ T] ; k = 1 → m}<br />

;<br />

Qk<br />

j−1 j−1 −1<br />

{ [ T] [ T] i = 1→ n j = 1→ i<br />

i Qk i Qk<br />

}<br />

; ; ; ;<br />

⎧<br />

⎪<br />

⎡⎣AQk , k = 1 → m⎤⎦<br />

= ⎨<br />

⎪⎡AQk AQk, i = 1 → n; j = 1 → i; l = 1 → j⎤<br />

⎩⎣<br />

⎦<br />

Q ij ijl<br />

{ JQk ; k 1 m}<br />

;<br />

( )<br />

J( θ ) ( )<br />

j( θ ) ( )<br />

J( θ ) ( )<br />

j(<br />

θ )<br />

⎧ = →<br />

⎪<br />

= ⎨<br />

⎪⎩<br />

; ; ; ;<br />

+ +<br />

{ Qk Qk Qk Qk}<br />

Q n 0 n 0 n 0 n 0<br />

Q<br />

(4.85)<br />

(4.86)<br />

(4.87)<br />

Transformările geometrice sunt reprezentate prin [ T ] iar [ A ] şi J<br />

Q<br />

Q Q aparţin transformărilor cinematice.

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