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Educational Psychology—Limitations and Possibilities

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Figure 40.3<br />

Idea Trees for Witches’ Farms<br />

Creative Problem Solving 305<br />

USING CREATIVE PROBLEM SOLVING STRATEGIES IN CURRICULUM UNITS<br />

Teachers can offer students creative assignments or have them use creative problem solving<br />

strategies in a variety of ways in curriculum units. A number of examples are shown in Table 40.4.<br />

In this subsection I will discuss ways of using these in culminating assignments, at the beginning<br />

of units or topics, or in other subject areas.<br />

Culminating Assignments. If teachers use a creative assignment—a playful or fanciful<br />

activity—as a culminating project for a unit, this can create a purposeful context for reviewing<br />

<strong>and</strong> organizing a great deal of the material from the unit. It can also give the class a shared<br />

knowledge base with which to be conceptually playful. Here are three examples:<br />

In an accounting class, the teacher asked students to imagine that they won a $1,000,000 in a lottery.<br />

They were to brainstorm a list of ideas for how they would want to use the winnings. Then they were<br />

to prepare financial statements to show all transactions <strong>and</strong> summaries one year later. The students<br />

were asked to complete Future Projection Charts to generate ideas for entries in their statements.<br />

In a word-processing course, students were asked to develop application forms/templates for potential<br />

life partners to complete.<br />

In a grade 2 or 3 classroom, as Halloween approached <strong>and</strong> the class was concluding a unit on farms,<br />

the teacher had students work in groups to make floor murals of witches’ farms. To produce ideas for<br />

their witches’ farms, the teacher had the class force connections between an Idea Tree about farms<br />

<strong>and</strong> an Idea Tree about witches. Figure 40.3 shows such trees with only the main branches labeled.<br />

The culminating assignments do not always have to be extensive or time-consuming. It is<br />

mainly important that students find them engaging <strong>and</strong> that they provide a reason for reviewing<br />

the material in the unit <strong>and</strong> using strategies to generate conceptually playful ideas. For example,<br />

After a unit on Halloween safety rules, the teacher might ask the students to each make a poster that<br />

uses a Halloween character to teach a safety rule. Each student makes only one poster to advertise<br />

one rule, but in the process of doing so considers all the safety rules there are to choose from. The<br />

students’ posters collectively reiterate all the safety rules as well.<br />

Playful or fanciful activities can take the form of creating games, dramatic performances,<br />

murals or three-dimensional constructions, posters, news reports, story plot lines. Being aware<br />

of themes, preoccupations, or activities of high interest to students can help teachers to imagine<br />

suitable creative assignments.<br />

At the Beginning of Units or Topics. There can be many benefits to having students make Idea<br />

Trees or Attributes trees at the beginning of a unit. Here are two examples:

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