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Educational Psychology—Limitations and Possibilities

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Table 40.4<br />

Examples of Using Creative Problem-Solving Strategies in Curriculum Units<br />

Context Examples<br />

At the beginning of a topic Have students work in groups to make an Attributes Tree showing all<br />

the ways that the topic of study—animals/cities/plants/geographic<br />

regions—can be same or different from each other. All groups<br />

contribute to a master Attributes Tree the teacher makes for the whole<br />

class. The tree is used by students as an organizer for researching<br />

specific animals/cities, etc.<br />

Before starting a new topic in grammar, the teacher of the target<br />

language has the class work together to make an Idea Tree showing<br />

everything they already know about grammar in the language being<br />

learned.<br />

Prior to reading a story about a student who moves to a new school,<br />

the teacher has students complete Future Projection Charts to<br />

imagine all the things that could go right or wrong when moving to a<br />

new school.<br />

As conceptually playful<br />

assignments in other<br />

subject areas<br />

As culminating creative<br />

projects to conclude units<br />

Imagine that you are a sports commentator for your favorite sport.<br />

Using as many words as you can from our unit on weather, report<br />

what happened in a game or pretend to describe a few minutes of play.<br />

Use the terminology we learned in our unit on electricity to explain<br />

the “circuitry” of friendships.<br />

We have studied the five geographic regions of our province or state.<br />

Your group will be assigned one of these geographic regions.<br />

Imagine that, on a family trip, the family pet gets lost while in this<br />

region. Develop a storyboard outlining all the adventures the pet<br />

might have while lost there for three days.<br />

We have studied three popular models of science fair projects:<br />

experimental, descriptive/analytic, <strong>and</strong> active demonstration or<br />

working model. Before starting on your own favorite idea for a<br />

project, please generate two ideas for each model. Each idea should<br />

somehow be related to the idea of “beauty” (imposed constraint).<br />

We have just finished reading a particular play/story/novel. Pretend<br />

that this is a true story. Plan a television documentary program about<br />

these dramatic events (e.g., interviews with characters, witnesses, <strong>and</strong><br />

“experts”; show footage of reenacted key moments.)<br />

Design a game that will give players the opportunity to practice their<br />

addition <strong>and</strong> subtraction skills. The game must use empty milk<br />

cartons (imposed constraint) in a central way.<br />

Using activities <strong>and</strong> objects we have been working with in our<br />

gymnastics unit, plan presentations for the school assembly. You can<br />

use music <strong>and</strong> costumes. We will brainstorm possible themes <strong>and</strong><br />

pick one.<br />

To conclude our unit on ecology, work in a group to design an<br />

imaginary settlement in a bubble submerged in the ocean (imposed<br />

constraint). Show your ideas on a large mural.

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