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Educational Psychology—Limitations and Possibilities

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Activity Theory as a Framework 781<br />

SYSTEMS DESIGN AND ACTIVITY THEORY: A CULTURAL-HISTORICAL<br />

SYSTEMS PERSPECTIVE<br />

Systems design is largely communicative in nature, depends on discourse as a semiotic tool for<br />

mediation within the cognitive, cultural, <strong>and</strong> creative activities essential to overcoming deep sociohistorical<br />

patterns of learning that are woven into the fabric of human activity <strong>and</strong> educational<br />

systems. The use of cultural-historical activity theory (CHAT) as a framework for designing educational<br />

systems, learning systems in particular, represents a sociocultural <strong>and</strong> inquiry-oriented<br />

perspective that illuminates the relationship between design as a human activity system <strong>and</strong> the<br />

sociocultural context in which the design activity unfolds. The design activity, as described in<br />

Banathy’s concept of systems design (1996), is mediated by conversation <strong>and</strong> language forms<br />

of semiotic mediation. Mediation of design, through the use of cultural artifacts like discourse<br />

<strong>and</strong> language, represent actions within the human activity system of design. The mediational<br />

role of conversation <strong>and</strong> use of other symbol-based systems in systems design is supported by<br />

cultural-historical activity theory, which presents a systemic view of design activity (Engeström,<br />

Miettinen, <strong>and</strong> Punamäki, 1999). The semiotic nature of discourse <strong>and</strong> language within communities<br />

of design practice, as well as learning communities, enables participants to transcend<br />

formal cognitive <strong>and</strong> cultural patterns that often marginalize <strong>and</strong> disadvantage voices of difference.<br />

Essential to the design of complex activity systems for learning is the ability of participants<br />

to acknowledge the dialectical contradictions that have emerged in their past or present activity<br />

system(s), while also acknowledging the importance of creating dialogical relationships toward<br />

the goal of designing new systems.<br />

Discourse <strong>and</strong> language systems—semiotic tools of mediation— underlie the process of both<br />

learning <strong>and</strong> systems design. The framework of cultural-historical activity theory suggests that<br />

mediational artifacts such as language <strong>and</strong> discourse do not exist inside or outside of individual<br />

consciousness; rather they reside on the borderline between oneself as designer <strong>and</strong> the others<br />

who are also designers <strong>and</strong> users. Learning, as is the case with designing learning activities, is<br />

“a process of social negotiation or collaborative sense making, mentoring, <strong>and</strong> joint knowledge<br />

construction” (Zhu, 1998).<br />

CULTURAL-HISTORICAL ACTIVITY THEORY AND HUMAN<br />

ACTIVITY SYSTEMS<br />

In society, the nature of, <strong>and</strong> capacity for, human activity is endlessly multifaceted, mobile,<br />

<strong>and</strong> rich in variations of purpose, context, content, process, <strong>and</strong> form (Engeström <strong>and</strong> Miettinen,<br />

1999). The social structure of society is not characterizable as something st<strong>and</strong>ing alone, apart<br />

from the activity <strong>and</strong> people that created it. Rather, “society forms the individuals who create<br />

society; society, that is, produces people, who produce society, in a continuous dialectic” (Bhaskar,<br />

1989). Human activity forms systems that, with their particular social languages <strong>and</strong> other cultural<br />

artifacts such as discourse <strong>and</strong> physical tools, do not operate independently one from another. They<br />

interact dynamically, forming systems of interrelated <strong>and</strong> interdependent activity, with particular<br />

goals <strong>and</strong> purposes. The meaning of activity as related to social systems design <strong>and</strong> activity theory<br />

will be examined, using the idea of educational systems design as a context <strong>and</strong> referent. Human<br />

activity systems related to educational systems design will be explicitly referenced to further<br />

contextualize the meaning of activity.<br />

Human Activity Systems<br />

Checkl<strong>and</strong> (1981) suggests that human activity systems may best be understood as structured<br />

sets of activities that are notional, expressing some purposeful human activity that could be found

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