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Educational Psychology—Limitations and Possibilities

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Activity Theory as a Framework 785<br />

makes possible its transformation. These two processes are inseparably intertwined” (Engeström<br />

<strong>and</strong> Miettinen, 1999). Relatedly, the principle of internalization/externalization suggests that<br />

the shaping of external activities results in shaping internal ones. The importance of these two<br />

concepts <strong>and</strong> their inseparability is further explained by Bhaskar as he examines society as already<br />

being in existence, <strong>and</strong> thus “any concrete human praxis, if you like, act of objectivation, can<br />

only modify it; <strong>and</strong> the totality of such acts sustain or change it. It is not the product of their<br />

activity (any more than their actions are completely determined by it)” (1989, p. xx). When<br />

considering the design of an educational system —that is, learning environments <strong>and</strong> the learning<br />

experiences therein—within society, it is important to see society as already existing, <strong>and</strong> that<br />

an educational system already exists. But society or an educational system as a social system<br />

within society exists only by virtue of human activity. Therefore, “people do not create society,<br />

for it always preexists them. Rather it is an ensemble of structures, practices <strong>and</strong> conventions that<br />

individuals reproduce or transform. But which would not exist unless they did so. Society does<br />

not exist independently of conscious human activity” (Bhaskar, 1989, p. xx). Relatedly, designing<br />

learning environments, <strong>and</strong> more specifically the learning experiences that animate the cognitive<br />

development of students, requires an underst<strong>and</strong>ing that internalization/externalization processes<br />

regulate human actions/interactions within cultural activities. The use of semiotic tools (language,<br />

discourse) <strong>and</strong> other intellectual or psychological tools to mediate design serves to instruct the<br />

design imperatives for creating alternative levels of consciousness in the learner, facilitate higher<br />

levels of mental activity, <strong>and</strong> transform existing systems.<br />

Importantly, if we apply this underst<strong>and</strong>ing of conscious human activity to the design of learning<br />

systems, we become aware of the critical role that designing activity systems of learning<br />

play in transforming existing learning experiences, rather than reproducing them. As Bhaskar<br />

explains, social structures are products of social activity, they may be viewed as objects of transformation<br />

through conscious human activity. “And because social activities are interdependent,<br />

social structures may be only relatively autonomous. Society may thus be conceived as an articulated<br />

ensemble of such relatively independent <strong>and</strong> enduring structures; that is, a complex totality<br />

subject to change” (Bhaskar, 1989, p. 78).<br />

DESIGNING EDUCATIONAL SYSTEMS—LEARNING<br />

ENVIRONMENTS/EXPERIENCES<br />

Designing educational systems, for purposes of this discussion, focuses on the design of<br />

complex learning systems or learning environments, <strong>and</strong> the various learning activities that<br />

enable individuals to learn. Returning to Brown (1992) briefly, design in relation to cognition<br />

is concerned with multilevel <strong>and</strong> multifocus activity, <strong>and</strong> the creation of alternative learning<br />

experiences that consider the whole learning environment <strong>and</strong> the social interaction of individuals<br />

within the environment as well as through the interconnected activities that situate learning<br />

experiences. In this sense, design, as a form of social systems design, is a communicative process<br />

among individuals that enables collective action(s) of learning, creating, constructing knowledge,<br />

mediating meaning <strong>and</strong> underst<strong>and</strong>ing, etc. These actions lead to the creation of change in <strong>and</strong>/or<br />

of the social system; the transfer of the conception of a new or alternative system into action.<br />

Banathy further elaborates that the designer’s main tool is subjectivity, which includes social<br />

practice, community, interest <strong>and</strong> commitment, ideas <strong>and</strong> ideals, the ethics of the system <strong>and</strong> the<br />

moral idea, affectivity, faith, <strong>and</strong> self-reflection” (Banathy, 1996, p. 164).<br />

As identified in the examination of cultural-historical activity theory (CHAT), the embodiment<br />

of participant’s subjectivity is a critical element of the social change or transformation process.<br />

Subjectivity as a design element enables the object of design to be realized, particularly when the<br />

object is to create a complex social system for learning.

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