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Educational Psychology—Limitations and Possibilities

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Creative Problem Solving 307<br />

To begin a unit on nutrition, a teacher leads the class in making an Idea Tree about everything that<br />

comes to mind when they think of the word, “food.”<br />

To begin a unit on fractions, the teacher has the class make an Idea Tree about all the activities <strong>and</strong><br />

objects in their lives that involve fractions.<br />

Through such activities, the teacher can learn what is already salient to students with regards to<br />

the topic. Students share their knowledge <strong>and</strong> ideas with each other. The class has an opportunity<br />

to create shared meaning for some of the important concepts pertaining to the topic. What the<br />

teacher learns about the students’ related interests <strong>and</strong> experience can be a source of ideas for<br />

activities within the unit. The teacher can show students where the unit of study will fit in with the<br />

bigger picture of the Idea or Attributes Tree they have created. If Attributes Trees are produced,<br />

students can then use these as meaningful organizers for individual research within the unit. And<br />

best of all, students find it very motivating to brainstorm their ideas in such activities.<br />

“What if ...” assignments can also be used to advantage at the beginning of a unit. When<br />

students produce something imaginative, their assumptions <strong>and</strong> preconceptions slip out sideways.<br />

Thus the assignment can invite the use of imagination, get students thinking about the new topic<br />

of study, <strong>and</strong> also reveal students’ misconceptions, gaps in knowledge, or related concerns. For<br />

example:<br />

Design a James Bond type briefcase containing special gadgets that would help the mayor with his<br />

or her job. (This would be at the beginning of a unit on municipal government.)<br />

Imagine that you were the President/Prime Minister. What would you try to do in the first year of<br />

office? (This would be at the beginning of a unit on federal government.)<br />

In Other Subject Areas. Sometimes teachers can use the knowledge students have been acquiring<br />

in one curriculum unit as a base for a conceptually playful activity in another subject area.<br />

Teachers might draw from current topics in science, social studies, or even math to design “What<br />

if ...?” assignments in language arts or art. Here are two examples:<br />

What if you had to make a picture of a flower (or an automobile) using only two r<strong>and</strong>omly selected<br />

shapes? (Students have been studying shapes in geometry in math class.)<br />

Work in a group to design an imaginary machine (diagram or three-dimensional construction) that<br />

would somehow help with pollution problems. Have each member of the group participate in an<br />

oral presentation to explain the design. (The students are studying pollution problems in science.<br />

Each group would be assigned a different imposed constraint. “Your group’s machine must be small<br />

enough to fit in your pocket/use lots <strong>and</strong> lots of hose/have lots of blue ribbons/make a very loud or<br />

high-pitched noise/make a ticking sound/have a smiley face as a central feature.”)<br />

Activities such as these keep students interacting purposefully with the material from the unit<br />

of study while also encouraging conceptual playfulness. Students are usually excited about the<br />

ideas they have produced <strong>and</strong> are motivated to communicate these through speaking, writing, or<br />

other forms of representation.<br />

This section has presented a number of strategies <strong>and</strong> suggestions for using creative problem<br />

solving in the classroom. The conceptual playfulness of the activities can enable students to<br />

extend their capacities for generating ideas <strong>and</strong> accessing preconscious processes for creative<br />

thought. By having creative assignments linked to curriculum content, students have an inviting<br />

<strong>and</strong> purposeful context for revisiting <strong>and</strong> working with material in a curriculum topic or unit.<br />

As students acquire experience with using the visual organizers <strong>and</strong> procedures from creative<br />

problem solving, they also become more autonomous <strong>and</strong> self-directed with topics of personal<br />

interest. In the next section of this chapter, I discuss a number of additional benefits of using<br />

creative assignments <strong>and</strong> creative problem solving strategies in the classroom.

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