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Reflections on the Human Condition - Api-fellowships.org

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128 SESSION II<br />

sense of “we-ness” are able to explore <strong>the</strong>ir visual<br />

experiences to see how <strong>the</strong>y are seen by “o<strong>the</strong>rs”, and how<br />

<strong>the</strong>ir acti<strong>on</strong>s and c<strong>on</strong>tributi<strong>on</strong>s influence <strong>the</strong> character<br />

of <strong>the</strong> community portrait as projected <strong>on</strong> screen. This<br />

unique reciprocity permits <strong>the</strong> audience to react to <strong>the</strong><br />

animated product, participate in <strong>the</strong> visual process, and<br />

in <strong>the</strong> end, influence <strong>the</strong> artists to make adjustments to<br />

what <strong>the</strong>y reveal about <strong>the</strong>mselves; thus, <strong>the</strong>y c<strong>on</strong>tribute<br />

to <strong>the</strong> formati<strong>on</strong> of <strong>the</strong>ir community identity.<br />

Throughout its rich history, animati<strong>on</strong> has been used<br />

both as a medium and message in various Asian<br />

societies. Asian animati<strong>on</strong> was molded by utilizing <strong>the</strong><br />

use of indigenous artistic styles and techniques, such as<br />

paper fold, paper-cut, ink and wash, shadow <strong>the</strong>atre, and<br />

localized plots based <strong>on</strong> literary, religious, or folkloric<br />

stories. Symbiotic relati<strong>on</strong>ship exists between animati<strong>on</strong><br />

and o<strong>the</strong>r mass media in Asia: in Japan, Anime, Manga<br />

and video games complement each o<strong>the</strong>r; Japanese Animes<br />

eventually evolve into live acti<strong>on</strong> films and televisi<strong>on</strong><br />

drama serials; Thai animated TV series Pang P<strong>on</strong>d is<br />

translated into comics and developed into a full-length<br />

format; H<strong>on</strong>g K<strong>on</strong>g musicians write and sing Cant<strong>on</strong>ese<br />

versi<strong>on</strong>s of Anime <strong>the</strong>me s<strong>on</strong>gs; and o<strong>the</strong>r Asian artists,<br />

such as Lat of Malaysia, N<strong>on</strong>oy Marcelo of <strong>the</strong> Philippines,<br />

Dwi Koendoro of Ind<strong>on</strong>esia, or Pran of India adapt<br />

<strong>the</strong>ir print carto<strong>on</strong> characters to <strong>the</strong> screen.<br />

Politically, filmed carto<strong>on</strong>s have served governmental<br />

and bureaucratic goals, particularly in China, Vietnam,<br />

and <strong>the</strong> Philippines; most Chinese animati<strong>on</strong> stressed<br />

morals, such as wholehearted service to <strong>the</strong> people (The<br />

Panda’s Shop); and promoted campaigns; or exposed<br />

enemies of <strong>the</strong> state, such as <strong>the</strong> Gang of Four in One<br />

Night In An Art Gallery (1978). In <strong>the</strong> 1960s and early<br />

1970s, Vietnamese carto<strong>on</strong>s carried wartime <strong>the</strong>mes,<br />

such as those of The Kitty (1966), which depicted a<br />

kitten who successfully <strong>org</strong>anizes against an army<br />

of invading rats, or The Talking Blackbird (1972), <strong>the</strong><br />

story of a Vietnamese boy and his blackbird compani<strong>on</strong><br />

who toge<strong>the</strong>r defeat <strong>the</strong> Americans. Ir<strong>on</strong>ically, it was<br />

<strong>the</strong> Marcos dictatorship that advanced animati<strong>on</strong> in <strong>the</strong><br />

Philippines, <strong>the</strong> type deemed useful to <strong>the</strong> administrati<strong>on</strong>,<br />

such as propagandizing for <strong>the</strong> presidency and its<br />

favorite projects.<br />

THE THAI ANIMATION INDUSTRY<br />

Overview<br />

Thailand is entering <strong>the</strong> global digital c<strong>on</strong>tent<br />

marketplace—notably in <strong>the</strong> animati<strong>on</strong> and computer<br />

game market segments—at a time when competitive<br />

forces are driving major companies to engage new pools<br />

Ref lecti<strong>on</strong>s <strong>on</strong> <strong>the</strong> <strong>Human</strong> C<strong>on</strong>diti<strong>on</strong>: Change, C<strong>on</strong>flict and Modernity<br />

The Work of <strong>the</strong> 2004/2005 API Fellows<br />

of affordable talent for animati<strong>on</strong>, games development,<br />

digital video producti<strong>on</strong>, post-producti<strong>on</strong>, website<br />

design, special effects, and e-learning services. Thailand<br />

offers stability, incentives, and str<strong>on</strong>g creative talent to<br />

meet <strong>the</strong>se needs. These assets make it possible for <strong>the</strong><br />

country to achieve near-term results in boosting exports<br />

and employment in digital c<strong>on</strong>tent creati<strong>on</strong> and related<br />

services, and to positi<strong>on</strong> <strong>the</strong> country in coming years as<br />

a leading creative hub in <strong>the</strong> Asian market.<br />

Thailand, however, remains in early stages of animati<strong>on</strong><br />

and computer game industry development relative to its<br />

regi<strong>on</strong>al competitors. Overall, its software and digital<br />

c<strong>on</strong>tent exports in 2002 stood at approximately US$46.5<br />

milli<strong>on</strong>, with digital c<strong>on</strong>tent comprising 19% or roughly<br />

US$8.79 milli<strong>on</strong>. An estimated 1,000 animators and<br />

computer game development workers at present are<br />

employed, a majority of whom are producing for <strong>the</strong><br />

regi<strong>on</strong>al and global market. During <strong>the</strong> past year, however,<br />

Thailand’s industry has grown substantially. Much of<br />

<strong>the</strong> growth has been driven by <strong>the</strong> rapid expansi<strong>on</strong> in<br />

demand for digital special effects driven by <strong>the</strong> Thai<br />

film and televisi<strong>on</strong> industry, which are beginning to win<br />

global recogniti<strong>on</strong> for <strong>the</strong> quality of <strong>the</strong>ir output. Several<br />

overseas film producti<strong>on</strong>s are shot in Thailand during<br />

<strong>the</strong> year and several noted directors work with <strong>the</strong><br />

industry. Thailand’s Digital C<strong>on</strong>tent cluster has joined<br />

SIGGRAPH in an effort to create linkages with o<strong>the</strong>r<br />

firms and professi<strong>on</strong>als in <strong>the</strong> multimedia industry.<br />

Thailand’s opportunity to make a success is benefiting from<br />

a c<strong>on</strong>vergence of both market and technology trends.<br />

On <strong>the</strong> demand side, popular resp<strong>on</strong>se to “Finding<br />

Nemo”, “Lord of <strong>the</strong> Rings” and o<strong>the</strong>r movies relying<br />

<strong>on</strong> computer graphics is driving studios to expand output<br />

while keeping costs down. Technology advances in <strong>the</strong><br />

producti<strong>on</strong> of computer animati<strong>on</strong> and gaming are also<br />

driving <strong>the</strong> rapid growth and globalizati<strong>on</strong> of digital<br />

c<strong>on</strong>tent firms. Notable developments in <strong>the</strong>se areas<br />

include <strong>the</strong> following:<br />

• Lower costs in software and hardware, which<br />

reduce key cost barriers for expanded output of<br />

quality animati<strong>on</strong> and graphics. The priceperformance<br />

of advanced authoring systems for<br />

digital c<strong>on</strong>tent have fallen by factors of 20 or more<br />

over <strong>the</strong> past 10 years, and fur<strong>the</strong>r progress will<br />

create a “level field” in which small creative teams<br />

operating <strong>on</strong> limited budgets will be able to produce<br />

animated c<strong>on</strong>tent comparable in quality to large<br />

studios and producti<strong>on</strong> houses.<br />

• Plunging costs of internati<strong>on</strong>al telecommunicati<strong>on</strong>s,<br />

which enable individuals and firms specializing in

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