Reflections on the Human Condition - Api-fellowships.org
Reflections on the Human Condition - Api-fellowships.org
Reflections on the Human Condition - Api-fellowships.org
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128 SESSION II<br />
sense of “we-ness” are able to explore <strong>the</strong>ir visual<br />
experiences to see how <strong>the</strong>y are seen by “o<strong>the</strong>rs”, and how<br />
<strong>the</strong>ir acti<strong>on</strong>s and c<strong>on</strong>tributi<strong>on</strong>s influence <strong>the</strong> character<br />
of <strong>the</strong> community portrait as projected <strong>on</strong> screen. This<br />
unique reciprocity permits <strong>the</strong> audience to react to <strong>the</strong><br />
animated product, participate in <strong>the</strong> visual process, and<br />
in <strong>the</strong> end, influence <strong>the</strong> artists to make adjustments to<br />
what <strong>the</strong>y reveal about <strong>the</strong>mselves; thus, <strong>the</strong>y c<strong>on</strong>tribute<br />
to <strong>the</strong> formati<strong>on</strong> of <strong>the</strong>ir community identity.<br />
Throughout its rich history, animati<strong>on</strong> has been used<br />
both as a medium and message in various Asian<br />
societies. Asian animati<strong>on</strong> was molded by utilizing <strong>the</strong><br />
use of indigenous artistic styles and techniques, such as<br />
paper fold, paper-cut, ink and wash, shadow <strong>the</strong>atre, and<br />
localized plots based <strong>on</strong> literary, religious, or folkloric<br />
stories. Symbiotic relati<strong>on</strong>ship exists between animati<strong>on</strong><br />
and o<strong>the</strong>r mass media in Asia: in Japan, Anime, Manga<br />
and video games complement each o<strong>the</strong>r; Japanese Animes<br />
eventually evolve into live acti<strong>on</strong> films and televisi<strong>on</strong><br />
drama serials; Thai animated TV series Pang P<strong>on</strong>d is<br />
translated into comics and developed into a full-length<br />
format; H<strong>on</strong>g K<strong>on</strong>g musicians write and sing Cant<strong>on</strong>ese<br />
versi<strong>on</strong>s of Anime <strong>the</strong>me s<strong>on</strong>gs; and o<strong>the</strong>r Asian artists,<br />
such as Lat of Malaysia, N<strong>on</strong>oy Marcelo of <strong>the</strong> Philippines,<br />
Dwi Koendoro of Ind<strong>on</strong>esia, or Pran of India adapt<br />
<strong>the</strong>ir print carto<strong>on</strong> characters to <strong>the</strong> screen.<br />
Politically, filmed carto<strong>on</strong>s have served governmental<br />
and bureaucratic goals, particularly in China, Vietnam,<br />
and <strong>the</strong> Philippines; most Chinese animati<strong>on</strong> stressed<br />
morals, such as wholehearted service to <strong>the</strong> people (The<br />
Panda’s Shop); and promoted campaigns; or exposed<br />
enemies of <strong>the</strong> state, such as <strong>the</strong> Gang of Four in One<br />
Night In An Art Gallery (1978). In <strong>the</strong> 1960s and early<br />
1970s, Vietnamese carto<strong>on</strong>s carried wartime <strong>the</strong>mes,<br />
such as those of The Kitty (1966), which depicted a<br />
kitten who successfully <strong>org</strong>anizes against an army<br />
of invading rats, or The Talking Blackbird (1972), <strong>the</strong><br />
story of a Vietnamese boy and his blackbird compani<strong>on</strong><br />
who toge<strong>the</strong>r defeat <strong>the</strong> Americans. Ir<strong>on</strong>ically, it was<br />
<strong>the</strong> Marcos dictatorship that advanced animati<strong>on</strong> in <strong>the</strong><br />
Philippines, <strong>the</strong> type deemed useful to <strong>the</strong> administrati<strong>on</strong>,<br />
such as propagandizing for <strong>the</strong> presidency and its<br />
favorite projects.<br />
THE THAI ANIMATION INDUSTRY<br />
Overview<br />
Thailand is entering <strong>the</strong> global digital c<strong>on</strong>tent<br />
marketplace—notably in <strong>the</strong> animati<strong>on</strong> and computer<br />
game market segments—at a time when competitive<br />
forces are driving major companies to engage new pools<br />
Ref lecti<strong>on</strong>s <strong>on</strong> <strong>the</strong> <strong>Human</strong> C<strong>on</strong>diti<strong>on</strong>: Change, C<strong>on</strong>flict and Modernity<br />
The Work of <strong>the</strong> 2004/2005 API Fellows<br />
of affordable talent for animati<strong>on</strong>, games development,<br />
digital video producti<strong>on</strong>, post-producti<strong>on</strong>, website<br />
design, special effects, and e-learning services. Thailand<br />
offers stability, incentives, and str<strong>on</strong>g creative talent to<br />
meet <strong>the</strong>se needs. These assets make it possible for <strong>the</strong><br />
country to achieve near-term results in boosting exports<br />
and employment in digital c<strong>on</strong>tent creati<strong>on</strong> and related<br />
services, and to positi<strong>on</strong> <strong>the</strong> country in coming years as<br />
a leading creative hub in <strong>the</strong> Asian market.<br />
Thailand, however, remains in early stages of animati<strong>on</strong><br />
and computer game industry development relative to its<br />
regi<strong>on</strong>al competitors. Overall, its software and digital<br />
c<strong>on</strong>tent exports in 2002 stood at approximately US$46.5<br />
milli<strong>on</strong>, with digital c<strong>on</strong>tent comprising 19% or roughly<br />
US$8.79 milli<strong>on</strong>. An estimated 1,000 animators and<br />
computer game development workers at present are<br />
employed, a majority of whom are producing for <strong>the</strong><br />
regi<strong>on</strong>al and global market. During <strong>the</strong> past year, however,<br />
Thailand’s industry has grown substantially. Much of<br />
<strong>the</strong> growth has been driven by <strong>the</strong> rapid expansi<strong>on</strong> in<br />
demand for digital special effects driven by <strong>the</strong> Thai<br />
film and televisi<strong>on</strong> industry, which are beginning to win<br />
global recogniti<strong>on</strong> for <strong>the</strong> quality of <strong>the</strong>ir output. Several<br />
overseas film producti<strong>on</strong>s are shot in Thailand during<br />
<strong>the</strong> year and several noted directors work with <strong>the</strong><br />
industry. Thailand’s Digital C<strong>on</strong>tent cluster has joined<br />
SIGGRAPH in an effort to create linkages with o<strong>the</strong>r<br />
firms and professi<strong>on</strong>als in <strong>the</strong> multimedia industry.<br />
Thailand’s opportunity to make a success is benefiting from<br />
a c<strong>on</strong>vergence of both market and technology trends.<br />
On <strong>the</strong> demand side, popular resp<strong>on</strong>se to “Finding<br />
Nemo”, “Lord of <strong>the</strong> Rings” and o<strong>the</strong>r movies relying<br />
<strong>on</strong> computer graphics is driving studios to expand output<br />
while keeping costs down. Technology advances in <strong>the</strong><br />
producti<strong>on</strong> of computer animati<strong>on</strong> and gaming are also<br />
driving <strong>the</strong> rapid growth and globalizati<strong>on</strong> of digital<br />
c<strong>on</strong>tent firms. Notable developments in <strong>the</strong>se areas<br />
include <strong>the</strong> following:<br />
• Lower costs in software and hardware, which<br />
reduce key cost barriers for expanded output of<br />
quality animati<strong>on</strong> and graphics. The priceperformance<br />
of advanced authoring systems for<br />
digital c<strong>on</strong>tent have fallen by factors of 20 or more<br />
over <strong>the</strong> past 10 years, and fur<strong>the</strong>r progress will<br />
create a “level field” in which small creative teams<br />
operating <strong>on</strong> limited budgets will be able to produce<br />
animated c<strong>on</strong>tent comparable in quality to large<br />
studios and producti<strong>on</strong> houses.<br />
• Plunging costs of internati<strong>on</strong>al telecommunicati<strong>on</strong>s,<br />
which enable individuals and firms specializing in