Reflections on the Human Condition - Api-fellowships.org
Reflections on the Human Condition - Api-fellowships.org
Reflections on the Human Condition - Api-fellowships.org
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158 SESSION II<br />
as ano<strong>the</strong>r animati<strong>on</strong> center in <strong>the</strong> regi<strong>on</strong>.<br />
Throughout its rich history, animati<strong>on</strong> has been used<br />
both as a medium and message in various Asian societies<br />
such as Japan and Thailand. Asian animati<strong>on</strong> was molded<br />
by utilizing <strong>the</strong> use of indigenous artistic styles and<br />
techniques, such as paper fold, paper-cut, ink and wash,<br />
shadow <strong>the</strong>atre, and localized plots based <strong>on</strong> literary,<br />
religious, or folkloric stories. Through animated images,<br />
artists and audiences alike see what <strong>the</strong>y reveal about<br />
<strong>the</strong>mselves; <strong>the</strong>y can make adjustments and influence a<br />
facet of <strong>the</strong>ir self-identity, <strong>the</strong>ir community’s identity,<br />
and <strong>the</strong>ir society’s collective identity as formed through<br />
an aggregati<strong>on</strong> and abstracti<strong>on</strong> of particular elements<br />
present in <strong>the</strong>ir various animati<strong>on</strong> experiences. Thus,<br />
animated imagery and its unique visual staging and<br />
renditi<strong>on</strong> play an influential role, as popular culture, in<br />
<strong>the</strong> emergence of facets of community identity.<br />
Animated visualizati<strong>on</strong>s to be acceptable to audiences<br />
need to be accessible and visually engaging for <strong>the</strong>m to<br />
identify with or c<strong>on</strong>nect to. Thus, animators employ<br />
visual design elements and techniques, which create<br />
evocative imagery of <strong>the</strong> physical, emoti<strong>on</strong>al and<br />
socio-cultural realities. The social milieu is made visible<br />
to audiences for explorati<strong>on</strong>. Active participants such<br />
as <strong>the</strong> Otaku or animati<strong>on</strong> enthusiast c<strong>on</strong>sumer groups<br />
who share a sense of “we-ness” are able to explore <strong>the</strong>ir<br />
visual experiences to see how <strong>the</strong>y are seen by “o<strong>the</strong>rs”,<br />
and how <strong>the</strong>ir acti<strong>on</strong>s and c<strong>on</strong>tributi<strong>on</strong>s influence <strong>the</strong><br />
character of <strong>the</strong> community portrait as projected <strong>on</strong><br />
screen. This unique reciprocity permits <strong>the</strong> audience to<br />
react to <strong>the</strong> animated product, participate in <strong>the</strong> visual<br />
process, and in <strong>the</strong> end, influence <strong>the</strong> artists to make<br />
adjustments to what <strong>the</strong>y reveal about <strong>the</strong>mselves. In<br />
<strong>the</strong> end, animati<strong>on</strong> serves as an ideal artistic vehicle for<br />
expressing both <strong>the</strong> artists’ and audiences’ hopes and<br />
trepidati<strong>on</strong>s in an uneasy c<strong>on</strong>temporary world.<br />
REFERENCES<br />
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