Reflections on the Human Condition - Api-fellowships.org
Reflections on the Human Condition - Api-fellowships.org
Reflections on the Human Condition - Api-fellowships.org
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mind. GDH shared its producti<strong>on</strong> processes with<br />
its two U.S. distributors from <strong>the</strong> initial stage and had<br />
been receiving advice about how to adapt <strong>the</strong> work for<br />
U.S. audiences. In 2005, Astro Boy would be released<br />
as a Hollywood film produced by S<strong>on</strong>y Pictures<br />
Entertainment.<br />
Toei Animati<strong>on</strong> has entered into an agreement with a<br />
U.S. agency to sell several of its carto<strong>on</strong> series,<br />
including Saint Seiya, One Piece and Ojamajo Doremi,<br />
to American broadcasters, and <strong>the</strong>se shows are now<br />
being aired in North America. In 2002, North American<br />
and European broadcast and branded-character rights<br />
for <strong>the</strong> series broadcast in Japan as Kinnikuman Nisei<br />
were sold to <strong>the</strong> US company 4Kids Entertainment.<br />
The series has since been aired <strong>on</strong> <strong>the</strong> Fox Network as<br />
Ultimate Muscle. Producers of carto<strong>on</strong>s will be working to<br />
tap <strong>the</strong> popularity of Japanese Anime in foreign markets<br />
by creating series designed from <strong>the</strong> start to be broadcast<br />
initially overseas by, for example, adjusting <strong>the</strong> c<strong>on</strong>tents<br />
to appeal to American viewers. S<strong>on</strong>y Pictures<br />
Entertainment’s carto<strong>on</strong> series Astro Boy/Tetsuwan<br />
Atom, was launched <strong>on</strong> Japanese TV in 2003 by <strong>the</strong><br />
Fuji Televisi<strong>on</strong> Network and <strong>on</strong> U.S. TV in <strong>the</strong> same<br />
year <strong>on</strong> Kids’ WB, a subsidiary of <strong>the</strong> WB Televisi<strong>on</strong><br />
Network operated by Warner Bros. Entertainment.<br />
The series has been produced with global distributi<strong>on</strong><br />
in mind, so extreme scenes, religious c<strong>on</strong>tent and o<strong>the</strong>r<br />
elements that might interfere with broadcasting in some<br />
countries have been eliminated from <strong>the</strong> start. Since <strong>the</strong><br />
spring of 2003, GDH has teamed up with a French<br />
animati<strong>on</strong> company to produce 26 carto<strong>on</strong> episodes for<br />
<strong>the</strong> European market. The French are writing <strong>the</strong><br />
scenarios and five of <strong>the</strong>ir producti<strong>on</strong> crew members<br />
have come to Japan to produce <strong>the</strong> carto<strong>on</strong>s jointly in<br />
GDH’s studio. The plan is to approach Japanese<br />
broadcasters, in additi<strong>on</strong> to showing <strong>the</strong> carto<strong>on</strong>s<br />
in Europe. Nipp<strong>on</strong> Animati<strong>on</strong>’s Hunter X Hunter is<br />
already being shown in three Asian markets outside Japan<br />
and <strong>the</strong> company has licensed broadcast rights in countries<br />
including France, Italy, Mexico and Spain. Plans include<br />
possible broadcasts in Germany, Portugal and <strong>the</strong> United<br />
States, al<strong>on</strong>g with arrangements for video sales/rentals<br />
and licensing of branded-character goods. Nipp<strong>on</strong><br />
Animati<strong>on</strong> and <strong>the</strong> government-operated China Central<br />
Televisi<strong>on</strong>, that country’s largest broadcaster, have<br />
entered into a partnership for <strong>the</strong> joint producti<strong>on</strong> of<br />
TV programs, with <strong>the</strong> work shared between <strong>the</strong> Japanese<br />
and Chinese sides. Nipp<strong>on</strong> Animati<strong>on</strong> hopes to use<br />
this as a springboard for developing its business in <strong>the</strong><br />
Chinese market, where <strong>the</strong> broadcasting infrastructure<br />
has been improving. The first joint project, based <strong>on</strong> Les<br />
Miserables, will be broadcasted in China and major Japanese<br />
broadcasters will also be approached. The two<br />
ENGAGING MODERNITY: RELIGION, GENDER, AND ART 139<br />
<strong>org</strong>anizati<strong>on</strong>s will work <strong>on</strong> additi<strong>on</strong>al Anime works<br />
based <strong>on</strong> classics and will in principle share copyrights<br />
equally. Apart from Chinese and Japanese broadcasts,<br />
<strong>the</strong>y intend to take <strong>the</strong>ir works to Cannes and elsewhere<br />
to seek deals with broadcasters in o<strong>the</strong>r markets. In<br />
December 2003, Toei Animati<strong>on</strong> launched an <strong>on</strong>line<br />
service called Toei Tokusatsu [Special Effects] Anime<br />
Archives, which allows users to download works like<br />
Fist of <strong>the</strong> North Star (Hokuto no Ken) for ¥100<br />
(US$0.91) per episode. This is an interesting example<br />
of sec<strong>on</strong>dary use of Anime c<strong>on</strong>tent. Meanwhile, in <strong>the</strong><br />
field of branded-character merchandising, Bandai is<br />
planning to market characters from at least four<br />
carto<strong>on</strong>s, including Teen Titans and Saint Saiya. The<br />
company hopes to raise overseas sales from an estimated<br />
¥52 billi<strong>on</strong> (US$470 milli<strong>on</strong>) in fiscal year of 2003<br />
(ended March 2004) to ¥70 billi<strong>on</strong> (US$640 billi<strong>on</strong>)<br />
within two years. Hal Film Maker is developing <strong>the</strong><br />
Chinese market for Anime-related products. Working<br />
through a planning company set up in Dalian by its<br />
Chinese subsidiary, it will supply know-how<br />
and manage copyrights to earn licensing fees based<br />
<strong>on</strong> a percentage of local sales for carto<strong>on</strong> videos, music<br />
software and branded-character products. It also plans<br />
to undertake activities such as character design, story<br />
proposals and marketing.<br />
The Art of Japanese Anime<br />
“To worry about <strong>the</strong> relati<strong>on</strong> of <strong>the</strong> popular to high or<br />
official culture is to think about <strong>the</strong> perennial problem<br />
of value: perennial first, because value is so exasperatingly<br />
mercurial… and sec<strong>on</strong>d, because its determinati<strong>on</strong><br />
<strong>on</strong>ly deflects us from understanding how cultures high,<br />
low and in-between exist in discursive and material<br />
relati<strong>on</strong>s of exchange, negotiati<strong>on</strong> and c<strong>on</strong>flict with<br />
each o<strong>the</strong>r”.—John Treat. C<strong>on</strong>temporary Japan<br />
and Popular Culture, 1996<br />
Can or even, should Anime be taken as seriously as<br />
<strong>the</strong> extraordinary range of high cultural artifacts, from<br />
Woodblock Prints to Haiku that Japanese culture<br />
is famous for? Can or should Anime be <strong>on</strong>ly seen as<br />
an art or should it also be analyzed as a sociological<br />
phenomen<strong>on</strong>—a key to understanding some of <strong>the</strong><br />
current c<strong>on</strong>cerns abounding in present-day Japanese<br />
society?<br />
Japanese Anime builds <strong>on</strong> previous high cultural<br />
traditi<strong>on</strong>s; it shows influences from Japanese traditi<strong>on</strong>al<br />
arts as kabuki and woodblock print. Using worldwide<br />
artistic traditi<strong>on</strong>s of twentieth century cinema and<br />
photography, it explores, often in surprisingly complex<br />
ways, issues familiar to viewers of c<strong>on</strong>temporary art<br />
Ref lecti<strong>on</strong>s <strong>on</strong> <strong>the</strong> <strong>Human</strong> C<strong>on</strong>diti<strong>on</strong>: Change, C<strong>on</strong>flict and Modernity<br />
The Work of <strong>the</strong> 2004/2005 API Fellows