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Reflections on the Human Condition - Api-fellowships.org

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mind. GDH shared its producti<strong>on</strong> processes with<br />

its two U.S. distributors from <strong>the</strong> initial stage and had<br />

been receiving advice about how to adapt <strong>the</strong> work for<br />

U.S. audiences. In 2005, Astro Boy would be released<br />

as a Hollywood film produced by S<strong>on</strong>y Pictures<br />

Entertainment.<br />

Toei Animati<strong>on</strong> has entered into an agreement with a<br />

U.S. agency to sell several of its carto<strong>on</strong> series,<br />

including Saint Seiya, One Piece and Ojamajo Doremi,<br />

to American broadcasters, and <strong>the</strong>se shows are now<br />

being aired in North America. In 2002, North American<br />

and European broadcast and branded-character rights<br />

for <strong>the</strong> series broadcast in Japan as Kinnikuman Nisei<br />

were sold to <strong>the</strong> US company 4Kids Entertainment.<br />

The series has since been aired <strong>on</strong> <strong>the</strong> Fox Network as<br />

Ultimate Muscle. Producers of carto<strong>on</strong>s will be working to<br />

tap <strong>the</strong> popularity of Japanese Anime in foreign markets<br />

by creating series designed from <strong>the</strong> start to be broadcast<br />

initially overseas by, for example, adjusting <strong>the</strong> c<strong>on</strong>tents<br />

to appeal to American viewers. S<strong>on</strong>y Pictures<br />

Entertainment’s carto<strong>on</strong> series Astro Boy/Tetsuwan<br />

Atom, was launched <strong>on</strong> Japanese TV in 2003 by <strong>the</strong><br />

Fuji Televisi<strong>on</strong> Network and <strong>on</strong> U.S. TV in <strong>the</strong> same<br />

year <strong>on</strong> Kids’ WB, a subsidiary of <strong>the</strong> WB Televisi<strong>on</strong><br />

Network operated by Warner Bros. Entertainment.<br />

The series has been produced with global distributi<strong>on</strong><br />

in mind, so extreme scenes, religious c<strong>on</strong>tent and o<strong>the</strong>r<br />

elements that might interfere with broadcasting in some<br />

countries have been eliminated from <strong>the</strong> start. Since <strong>the</strong><br />

spring of 2003, GDH has teamed up with a French<br />

animati<strong>on</strong> company to produce 26 carto<strong>on</strong> episodes for<br />

<strong>the</strong> European market. The French are writing <strong>the</strong><br />

scenarios and five of <strong>the</strong>ir producti<strong>on</strong> crew members<br />

have come to Japan to produce <strong>the</strong> carto<strong>on</strong>s jointly in<br />

GDH’s studio. The plan is to approach Japanese<br />

broadcasters, in additi<strong>on</strong> to showing <strong>the</strong> carto<strong>on</strong>s<br />

in Europe. Nipp<strong>on</strong> Animati<strong>on</strong>’s Hunter X Hunter is<br />

already being shown in three Asian markets outside Japan<br />

and <strong>the</strong> company has licensed broadcast rights in countries<br />

including France, Italy, Mexico and Spain. Plans include<br />

possible broadcasts in Germany, Portugal and <strong>the</strong> United<br />

States, al<strong>on</strong>g with arrangements for video sales/rentals<br />

and licensing of branded-character goods. Nipp<strong>on</strong><br />

Animati<strong>on</strong> and <strong>the</strong> government-operated China Central<br />

Televisi<strong>on</strong>, that country’s largest broadcaster, have<br />

entered into a partnership for <strong>the</strong> joint producti<strong>on</strong> of<br />

TV programs, with <strong>the</strong> work shared between <strong>the</strong> Japanese<br />

and Chinese sides. Nipp<strong>on</strong> Animati<strong>on</strong> hopes to use<br />

this as a springboard for developing its business in <strong>the</strong><br />

Chinese market, where <strong>the</strong> broadcasting infrastructure<br />

has been improving. The first joint project, based <strong>on</strong> Les<br />

Miserables, will be broadcasted in China and major Japanese<br />

broadcasters will also be approached. The two<br />

ENGAGING MODERNITY: RELIGION, GENDER, AND ART 139<br />

<strong>org</strong>anizati<strong>on</strong>s will work <strong>on</strong> additi<strong>on</strong>al Anime works<br />

based <strong>on</strong> classics and will in principle share copyrights<br />

equally. Apart from Chinese and Japanese broadcasts,<br />

<strong>the</strong>y intend to take <strong>the</strong>ir works to Cannes and elsewhere<br />

to seek deals with broadcasters in o<strong>the</strong>r markets. In<br />

December 2003, Toei Animati<strong>on</strong> launched an <strong>on</strong>line<br />

service called Toei Tokusatsu [Special Effects] Anime<br />

Archives, which allows users to download works like<br />

Fist of <strong>the</strong> North Star (Hokuto no Ken) for ¥100<br />

(US$0.91) per episode. This is an interesting example<br />

of sec<strong>on</strong>dary use of Anime c<strong>on</strong>tent. Meanwhile, in <strong>the</strong><br />

field of branded-character merchandising, Bandai is<br />

planning to market characters from at least four<br />

carto<strong>on</strong>s, including Teen Titans and Saint Saiya. The<br />

company hopes to raise overseas sales from an estimated<br />

¥52 billi<strong>on</strong> (US$470 milli<strong>on</strong>) in fiscal year of 2003<br />

(ended March 2004) to ¥70 billi<strong>on</strong> (US$640 billi<strong>on</strong>)<br />

within two years. Hal Film Maker is developing <strong>the</strong><br />

Chinese market for Anime-related products. Working<br />

through a planning company set up in Dalian by its<br />

Chinese subsidiary, it will supply know-how<br />

and manage copyrights to earn licensing fees based<br />

<strong>on</strong> a percentage of local sales for carto<strong>on</strong> videos, music<br />

software and branded-character products. It also plans<br />

to undertake activities such as character design, story<br />

proposals and marketing.<br />

The Art of Japanese Anime<br />

“To worry about <strong>the</strong> relati<strong>on</strong> of <strong>the</strong> popular to high or<br />

official culture is to think about <strong>the</strong> perennial problem<br />

of value: perennial first, because value is so exasperatingly<br />

mercurial… and sec<strong>on</strong>d, because its determinati<strong>on</strong><br />

<strong>on</strong>ly deflects us from understanding how cultures high,<br />

low and in-between exist in discursive and material<br />

relati<strong>on</strong>s of exchange, negotiati<strong>on</strong> and c<strong>on</strong>flict with<br />

each o<strong>the</strong>r”.—John Treat. C<strong>on</strong>temporary Japan<br />

and Popular Culture, 1996<br />

Can or even, should Anime be taken as seriously as<br />

<strong>the</strong> extraordinary range of high cultural artifacts, from<br />

Woodblock Prints to Haiku that Japanese culture<br />

is famous for? Can or should Anime be <strong>on</strong>ly seen as<br />

an art or should it also be analyzed as a sociological<br />

phenomen<strong>on</strong>—a key to understanding some of <strong>the</strong><br />

current c<strong>on</strong>cerns abounding in present-day Japanese<br />

society?<br />

Japanese Anime builds <strong>on</strong> previous high cultural<br />

traditi<strong>on</strong>s; it shows influences from Japanese traditi<strong>on</strong>al<br />

arts as kabuki and woodblock print. Using worldwide<br />

artistic traditi<strong>on</strong>s of twentieth century cinema and<br />

photography, it explores, often in surprisingly complex<br />

ways, issues familiar to viewers of c<strong>on</strong>temporary art<br />

Ref lecti<strong>on</strong>s <strong>on</strong> <strong>the</strong> <strong>Human</strong> C<strong>on</strong>diti<strong>on</strong>: Change, C<strong>on</strong>flict and Modernity<br />

The Work of <strong>the</strong> 2004/2005 API Fellows

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