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Reflections on the Human Condition - Api-fellowships.org

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130 SESSION II<br />

• Low visibility in target markets relative to current<br />

animati<strong>on</strong> and computer game leaders (Korea, Japan,<br />

Taiwan, The Philippines),<br />

• Higher labor costs than large emerging competitors<br />

(China and India),<br />

• Relatively high cost internati<strong>on</strong>al telecommunicati<strong>on</strong>s<br />

links,<br />

• Dearth of skilled professi<strong>on</strong>als with internati<strong>on</strong>al<br />

project experience both in terms of value-add skill<br />

sets and project management in focus markets,<br />

• Limited public awareness of world-class animati<strong>on</strong><br />

standards and uneven industry awareness of<br />

producti<strong>on</strong> best practices,<br />

• Lack of scalable producti<strong>on</strong> systems, largely because<br />

of shortages of skilled workforces and established<br />

workflow systems,<br />

• Lack of entrepreneurial preparati<strong>on</strong>,<br />

• Inadequate investor funding for media ventures<br />

and start-ups,<br />

• Relatively unengaged diasporas,<br />

• Difficulties in obtaining visas,<br />

• High taxes and bureaucracy encountered by<br />

export-oriented firms,<br />

• Limited internati<strong>on</strong>al marketing and promoti<strong>on</strong>—<br />

overall lack of brand awareness to differentiate<br />

Thai digital c<strong>on</strong>tent market,<br />

• Nascent internati<strong>on</strong>al marketing, promoti<strong>on</strong>, and<br />

sp<strong>on</strong>sorship of presence in leading animati<strong>on</strong> and<br />

computer game industry events, and<br />

• Weak intellectual property safeguards for digital<br />

c<strong>on</strong>tent creators.<br />

Although it is a relative latecomer into <strong>the</strong> global<br />

animati<strong>on</strong> and computer gaming marketplace, Thailand<br />

can capitalize <strong>on</strong> technology and market advances to<br />

secure opportunities in rapidly expanding markets and<br />

arenas. Principal opportunities for near-term growth<br />

are coming, such as <strong>the</strong> emergence of nearby mass Asian<br />

c<strong>on</strong>sumer demand for entertainment and educati<strong>on</strong>,<br />

fuelled by rising living standards and <strong>the</strong> advent of<br />

affordable bandwidth. Increasingly accessible are 3D<br />

computer modeling, animati<strong>on</strong> and “virtual studio”<br />

tools, enabling small as well as large creative teams to<br />

rival large studios in quality of output. New computer<br />

gaming market opportunities including wireless, gamemovie<br />

tie-ins, customizati<strong>on</strong>, and Asian <strong>on</strong>line massive<br />

multiplayer games are rising; “edutainment” and related<br />

e-learning c<strong>on</strong>tent development and globalizati<strong>on</strong> are<br />

also gaining ground. Finally, potential producti<strong>on</strong><br />

partnerships is being explored with Indian and Chinese<br />

entertainment and studios, as well as established North<br />

American, Japanese and European leaders, to develop<br />

and adapt c<strong>on</strong>tent for regi<strong>on</strong>al global markets. Yet,<br />

several primary threats are also <strong>on</strong> <strong>the</strong> horiz<strong>on</strong>. Am<strong>on</strong>g<br />

<strong>the</strong>m are:<br />

Ref lecti<strong>on</strong>s <strong>on</strong> <strong>the</strong> <strong>Human</strong> C<strong>on</strong>diti<strong>on</strong>: Change, C<strong>on</strong>flict and Modernity<br />

The Work of <strong>the</strong> 2004/2005 API Fellows<br />

• A growing c<strong>on</strong>centrati<strong>on</strong> of <strong>the</strong> top-tier global<br />

media and digital c<strong>on</strong>tent creati<strong>on</strong> companies<br />

through mergers and acquisiti<strong>on</strong>s, reducing opti<strong>on</strong>s<br />

for Thai Digital C<strong>on</strong>tent SMEs to direct establish<br />

c<strong>on</strong>tracting and o<strong>the</strong>r relati<strong>on</strong>ships,<br />

• Increasingly fierce price competiti<strong>on</strong> as Indian<br />

and Chinese firms gear up to bring <strong>the</strong>ir huge<br />

talent pools into animati<strong>on</strong> and computer game<br />

markets,<br />

• Aggressive partnering by smaller rivals such as<br />

Singapore to stake out leadership positi<strong>on</strong>s as<br />

“learning hubs” through partnerships with top<br />

universities and technical institutes in creati<strong>on</strong> of<br />

e-learning c<strong>on</strong>tent,<br />

• Risks of “subsidy and protecti<strong>on</strong> wars” as<br />

government agencies in rival countries move<br />

to promote <strong>the</strong>ir local industries and markets<br />

through grants, subsidies and loans, and local c<strong>on</strong>tent<br />

requirements,<br />

• C<strong>on</strong>cerns over <strong>the</strong> quality of trainees from Thai<br />

government-backed initiatives in meeting industry<br />

needs for animati<strong>on</strong>/graphic artists,<br />

• Potential lags in acquiring leading-edge technical<br />

skills suited to <strong>the</strong> rapidly changing markets (due<br />

c<strong>on</strong>straints in universities and o<strong>the</strong>r educati<strong>on</strong><br />

and training providers), and<br />

• Dependency of Digital C<strong>on</strong>tent initiatives <strong>on</strong><br />

government subsidy, making <strong>the</strong>m less sensitive to<br />

market needs and vulnerable over time to changes<br />

in political priorities.<br />

Industry Priorities<br />

The benchmarking analysis c<strong>on</strong>firms key areas for<br />

near-term acti<strong>on</strong> in line with <strong>the</strong> Digital C<strong>on</strong>tent Cluster’s<br />

draft strategy (KIAsia, February 16, 2004 draft). Specifically,<br />

<strong>the</strong> following measures under active c<strong>on</strong>siderati<strong>on</strong> by<br />

<strong>the</strong> Cluster and SIPA appear well suited as near-term<br />

priorities:<br />

• Animati<strong>on</strong> Exchange—gives practical projects<br />

experience to Thai animati<strong>on</strong> and gaming students<br />

and freelancers, and enables digital c<strong>on</strong>tent firms<br />

to qualify and engage proven talent throughout<br />

<strong>the</strong> country,<br />

• Global linkage-building for Centers of Excellence—<br />

builds global advisory networks for key research,<br />

standard-setting, e-learning c<strong>on</strong>tent creati<strong>on</strong>, and<br />

dem<strong>on</strong>strati<strong>on</strong> projects benefiting Thai Digital<br />

C<strong>on</strong>tent industry, universities, and training providers,<br />

• Virtual Incubator—offers a CDROM for students

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