Reflections on the Human Condition - Api-fellowships.org
Reflections on the Human Condition - Api-fellowships.org
Reflections on the Human Condition - Api-fellowships.org
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130 SESSION II<br />
• Low visibility in target markets relative to current<br />
animati<strong>on</strong> and computer game leaders (Korea, Japan,<br />
Taiwan, The Philippines),<br />
• Higher labor costs than large emerging competitors<br />
(China and India),<br />
• Relatively high cost internati<strong>on</strong>al telecommunicati<strong>on</strong>s<br />
links,<br />
• Dearth of skilled professi<strong>on</strong>als with internati<strong>on</strong>al<br />
project experience both in terms of value-add skill<br />
sets and project management in focus markets,<br />
• Limited public awareness of world-class animati<strong>on</strong><br />
standards and uneven industry awareness of<br />
producti<strong>on</strong> best practices,<br />
• Lack of scalable producti<strong>on</strong> systems, largely because<br />
of shortages of skilled workforces and established<br />
workflow systems,<br />
• Lack of entrepreneurial preparati<strong>on</strong>,<br />
• Inadequate investor funding for media ventures<br />
and start-ups,<br />
• Relatively unengaged diasporas,<br />
• Difficulties in obtaining visas,<br />
• High taxes and bureaucracy encountered by<br />
export-oriented firms,<br />
• Limited internati<strong>on</strong>al marketing and promoti<strong>on</strong>—<br />
overall lack of brand awareness to differentiate<br />
Thai digital c<strong>on</strong>tent market,<br />
• Nascent internati<strong>on</strong>al marketing, promoti<strong>on</strong>, and<br />
sp<strong>on</strong>sorship of presence in leading animati<strong>on</strong> and<br />
computer game industry events, and<br />
• Weak intellectual property safeguards for digital<br />
c<strong>on</strong>tent creators.<br />
Although it is a relative latecomer into <strong>the</strong> global<br />
animati<strong>on</strong> and computer gaming marketplace, Thailand<br />
can capitalize <strong>on</strong> technology and market advances to<br />
secure opportunities in rapidly expanding markets and<br />
arenas. Principal opportunities for near-term growth<br />
are coming, such as <strong>the</strong> emergence of nearby mass Asian<br />
c<strong>on</strong>sumer demand for entertainment and educati<strong>on</strong>,<br />
fuelled by rising living standards and <strong>the</strong> advent of<br />
affordable bandwidth. Increasingly accessible are 3D<br />
computer modeling, animati<strong>on</strong> and “virtual studio”<br />
tools, enabling small as well as large creative teams to<br />
rival large studios in quality of output. New computer<br />
gaming market opportunities including wireless, gamemovie<br />
tie-ins, customizati<strong>on</strong>, and Asian <strong>on</strong>line massive<br />
multiplayer games are rising; “edutainment” and related<br />
e-learning c<strong>on</strong>tent development and globalizati<strong>on</strong> are<br />
also gaining ground. Finally, potential producti<strong>on</strong><br />
partnerships is being explored with Indian and Chinese<br />
entertainment and studios, as well as established North<br />
American, Japanese and European leaders, to develop<br />
and adapt c<strong>on</strong>tent for regi<strong>on</strong>al global markets. Yet,<br />
several primary threats are also <strong>on</strong> <strong>the</strong> horiz<strong>on</strong>. Am<strong>on</strong>g<br />
<strong>the</strong>m are:<br />
Ref lecti<strong>on</strong>s <strong>on</strong> <strong>the</strong> <strong>Human</strong> C<strong>on</strong>diti<strong>on</strong>: Change, C<strong>on</strong>flict and Modernity<br />
The Work of <strong>the</strong> 2004/2005 API Fellows<br />
• A growing c<strong>on</strong>centrati<strong>on</strong> of <strong>the</strong> top-tier global<br />
media and digital c<strong>on</strong>tent creati<strong>on</strong> companies<br />
through mergers and acquisiti<strong>on</strong>s, reducing opti<strong>on</strong>s<br />
for Thai Digital C<strong>on</strong>tent SMEs to direct establish<br />
c<strong>on</strong>tracting and o<strong>the</strong>r relati<strong>on</strong>ships,<br />
• Increasingly fierce price competiti<strong>on</strong> as Indian<br />
and Chinese firms gear up to bring <strong>the</strong>ir huge<br />
talent pools into animati<strong>on</strong> and computer game<br />
markets,<br />
• Aggressive partnering by smaller rivals such as<br />
Singapore to stake out leadership positi<strong>on</strong>s as<br />
“learning hubs” through partnerships with top<br />
universities and technical institutes in creati<strong>on</strong> of<br />
e-learning c<strong>on</strong>tent,<br />
• Risks of “subsidy and protecti<strong>on</strong> wars” as<br />
government agencies in rival countries move<br />
to promote <strong>the</strong>ir local industries and markets<br />
through grants, subsidies and loans, and local c<strong>on</strong>tent<br />
requirements,<br />
• C<strong>on</strong>cerns over <strong>the</strong> quality of trainees from Thai<br />
government-backed initiatives in meeting industry<br />
needs for animati<strong>on</strong>/graphic artists,<br />
• Potential lags in acquiring leading-edge technical<br />
skills suited to <strong>the</strong> rapidly changing markets (due<br />
c<strong>on</strong>straints in universities and o<strong>the</strong>r educati<strong>on</strong><br />
and training providers), and<br />
• Dependency of Digital C<strong>on</strong>tent initiatives <strong>on</strong><br />
government subsidy, making <strong>the</strong>m less sensitive to<br />
market needs and vulnerable over time to changes<br />
in political priorities.<br />
Industry Priorities<br />
The benchmarking analysis c<strong>on</strong>firms key areas for<br />
near-term acti<strong>on</strong> in line with <strong>the</strong> Digital C<strong>on</strong>tent Cluster’s<br />
draft strategy (KIAsia, February 16, 2004 draft). Specifically,<br />
<strong>the</strong> following measures under active c<strong>on</strong>siderati<strong>on</strong> by<br />
<strong>the</strong> Cluster and SIPA appear well suited as near-term<br />
priorities:<br />
• Animati<strong>on</strong> Exchange—gives practical projects<br />
experience to Thai animati<strong>on</strong> and gaming students<br />
and freelancers, and enables digital c<strong>on</strong>tent firms<br />
to qualify and engage proven talent throughout<br />
<strong>the</strong> country,<br />
• Global linkage-building for Centers of Excellence—<br />
builds global advisory networks for key research,<br />
standard-setting, e-learning c<strong>on</strong>tent creati<strong>on</strong>, and<br />
dem<strong>on</strong>strati<strong>on</strong> projects benefiting Thai Digital<br />
C<strong>on</strong>tent industry, universities, and training providers,<br />
• Virtual Incubator—offers a CDROM for students