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Reflections on the Human Condition - Api-fellowships.org

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138 SESSION II<br />

and movies. Box office revenues from <strong>the</strong> three Pokem<strong>on</strong><br />

films released overseas so far have reached ¥38 billi<strong>on</strong>,<br />

about double <strong>the</strong> domestic figure. If sales of related<br />

products are included, it is estimated that Pokem<strong>on</strong> has<br />

earned some ¥3 trilli<strong>on</strong> (US$27 billi<strong>on</strong>) around <strong>the</strong><br />

world. What is particularly notable about <strong>the</strong> Pokem<strong>on</strong><br />

phenomen<strong>on</strong> is <strong>the</strong> huge size of its branded-character<br />

business, which has brought home <strong>the</strong> importance<br />

of Anime as a medium for promoting characters to<br />

c<strong>on</strong>sumers. In <strong>the</strong> past, <strong>the</strong> usual pattern was to offer<br />

animated works to <strong>the</strong> foreign market after <strong>the</strong>y had<br />

achieved a certain degree of success in Japan. More<br />

recently, however, an increasing number of works have<br />

been produced with an eye <strong>on</strong> potential overseas<br />

audiences. Also, while exported works used to be<br />

predominantly carto<strong>on</strong>s for children or serious Anime<br />

fans, <strong>the</strong> success of Spirited Away has encouraged <strong>the</strong><br />

industry to export feature films with a high level of<br />

artistic c<strong>on</strong>tent. In April this year, <strong>the</strong> Japan<br />

Broadcasting Corporati<strong>on</strong> (NHK) began airing<br />

Hinotori (Phoenix)—a carto<strong>on</strong> based <strong>on</strong> a Manga (comic<br />

book) series created by Osamu Tezuka—which it plans<br />

to market internati<strong>on</strong>ally. Foreign companies are showing<br />

a high level of interest in Japanese Anime. The Disney<br />

Group, which has a subsidiary in Japan to distribute<br />

Disney works, has established a department within <strong>the</strong><br />

subsidiary to purchase Japanese c<strong>on</strong>tent for airing <strong>on</strong><br />

its own network, which broadcasts in 54 countries. It is<br />

also c<strong>on</strong>sidering collaborati<strong>on</strong>s with Japanese partners<br />

to produce films and Anime. Ano<strong>the</strong>r sign of foreign<br />

interest is investments in Japanese Anime projects by<br />

overseas TV broadcasters and distributors, with <strong>the</strong><br />

foreign investors participating from <strong>the</strong> planning stage.<br />

There are also cases where works produced through<br />

Japanese–internati<strong>on</strong>al collaborati<strong>on</strong> are broadcast in<br />

both countries. Foreign producti<strong>on</strong> companies and<br />

o<strong>the</strong>rs have also made equity investments in <strong>the</strong> Japanese<br />

Anime producti<strong>on</strong> industry. Even Hollywood is showing<br />

its growing appreciati<strong>on</strong> of Japanese Anime.<br />

U.S. moviemakers have acquired <strong>the</strong> rights to make<br />

live movie versi<strong>on</strong>s of Drag<strong>on</strong> Ball, Akira and Lupin III,<br />

and <strong>the</strong> Wachowski bro<strong>the</strong>rs have asked a number of<br />

Japanese directors to create an animated versi<strong>on</strong> of <strong>the</strong>ir<br />

hit film The Matrix. The awarding of an Oscar to Spirited<br />

Away has provided an extra boost to Japanese Anime’s<br />

internati<strong>on</strong>al image.<br />

However, Japan’s extreme shortage of people familiar<br />

with internati<strong>on</strong>al laws c<strong>on</strong>cerning intellectual<br />

property rights is keeping <strong>the</strong> Japanese Anime industry<br />

from earning larger profits from exports. Ordinarily,<br />

when rights to sell visual c<strong>on</strong>tent are traded in countries<br />

like <strong>the</strong> United States, a minimum guarantee is set for<br />

<strong>the</strong> payment by <strong>the</strong> company acquiring <strong>the</strong> rights and<br />

Ref lecti<strong>on</strong>s <strong>on</strong> <strong>the</strong> <strong>Human</strong> C<strong>on</strong>diti<strong>on</strong>: Change, C<strong>on</strong>flict and Modernity<br />

The Work of <strong>the</strong> 2004/2005 API Fellows<br />

an agreement is made <strong>on</strong> payments to be made if sales<br />

exceed <strong>the</strong> minimum. In order for <strong>the</strong> Japanese side<br />

to deal <strong>on</strong> equal terms with U.S. and o<strong>the</strong>r foreign<br />

counterparts, people with <strong>the</strong> requisite know-how are<br />

needed to help ensure that overseas sales are m<strong>on</strong>itored<br />

accurately and to avoid entering into c<strong>on</strong>tracts with<br />

unfavorable terms. The industry also needs to develop<br />

marketing skills to maximize <strong>the</strong> profit potential of its<br />

creative c<strong>on</strong>tent. Bandai Visual, which handles<br />

internati<strong>on</strong>al distributi<strong>on</strong> rights for Anime and o<strong>the</strong>r<br />

visual c<strong>on</strong>tent, estimates that it is losing tens of milli<strong>on</strong>s<br />

of yen each year in uncollected royalties from <strong>the</strong><br />

overseas market, so its three-year plan for <strong>the</strong> period<br />

starting February 2004 aims to triple internati<strong>on</strong>al<br />

market revenues to ¥2.1 billi<strong>on</strong> (US$19 milli<strong>on</strong>) by<br />

protecting copyrights more vigorously. It now employs<br />

European-based Japanese who are familiar with <strong>the</strong> local<br />

situati<strong>on</strong> to keep close track of sales and actively exercise<br />

<strong>the</strong> company’s right to audit partners with regard to<br />

products that have topped <strong>the</strong>ir minimum guarantees.<br />

In <strong>the</strong> area of joint producti<strong>on</strong> as well, up to now few<br />

Japanese companies have been able to deal with U.S.<br />

counterparts <strong>on</strong> an even footing. Instead, <strong>the</strong>y have<br />

tended to play <strong>the</strong> role of subc<strong>on</strong>tractors. Correcting this<br />

situati<strong>on</strong> requires a combinati<strong>on</strong> of planning prowess<br />

and negotiating ability. A company called Producti<strong>on</strong><br />

I.G, which has produced a number of works that have<br />

become popular overseas, such as Ghost in <strong>the</strong> Shell, has<br />

hired lawyers and accountants familiar with U.S. business<br />

practices and law to work at its U.S. subsidiary and<br />

handle distributi<strong>on</strong> sales c<strong>on</strong>tracts, joint producti<strong>on</strong> and<br />

o<strong>the</strong>r legal matters. In some Asian countries, meanwhile,<br />

widespread pirating of videos and o<strong>the</strong>r entertainment<br />

c<strong>on</strong>tent is presenting a major hurdle for business<br />

development in <strong>the</strong>se markets.<br />

Global Successes<br />

In 1998, Ghost in <strong>the</strong> Shell, directed by Mamoru Oshii,<br />

ranked at <strong>the</strong> top of video sales in <strong>the</strong> United States. In<br />

2004, a sequel entitled Innocence was released in <strong>the</strong>aters in<br />

<strong>the</strong> United States and Europe with DreamWorks SKG,<br />

a U.S.-based film producti<strong>on</strong> and distributi<strong>on</strong> company,<br />

distributing <strong>the</strong> film. The Anime feature film Yu-Gi-Oh!<br />

based <strong>on</strong> a Japanese carto<strong>on</strong> series was released in <strong>the</strong><br />

United States through Warner Bros. Pictures in over<br />

3,000 American <strong>the</strong>aters. This was quite a change from<br />

<strong>the</strong> days when Pokem<strong>on</strong> was released in Japan in 1998,<br />

at which point <strong>the</strong>re were no definite plans for overseas<br />

screening, though <strong>the</strong> film went <strong>on</strong> to gross ¥17 billi<strong>on</strong><br />

(US$155 milli<strong>on</strong>) at North American box offices.<br />

G<strong>on</strong>zo Digimati<strong>on</strong> Holding had been working <strong>on</strong> an<br />

animated film entitled Spirit. As <strong>the</strong> firm’s first feature<br />

film, it was c<strong>on</strong>ceived with overseas distributi<strong>on</strong> in

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