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John James Marshall thesis.pdf - OpenAIR @ RGU - Robert Gordon ...

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used by architects (and others) as a design tool but also to make ‘fabricated<br />

buildings’ and reflexive structures that evolve and respond intelligently to their<br />

particular users and surroundings. As networked technologies become<br />

embedded into objects the physical world is gaining digital qualities and the<br />

environment is becoming able to respond directly to what ‘it’ senses. Objects<br />

are becoming self-identifying, location-aware and self-documenting (Sterling,<br />

2005). Art and design practitioners are beginning to create ‘4dspaces’ or<br />

‘responsive environments’ (Bullivant, 2005 and 2006) that make use of sensors<br />

and various other digital technologies and are designing the means by which we<br />

interact with them.<br />

Digital design and fabrication technologies are fundamentally interdisciplinary<br />

and are radically changing how objects are conceived, designed and produced by<br />

designer-makers from across art and design disciplines. Digital information can<br />

be used for multiple purposes and this can ultimately lead to the breakdown of<br />

boundaries between disciplines and the ability to produce objects that are<br />

‘otherwise unobtainable’ (Harrod, 2002). This indicates an increased fluidity<br />

between disciplines and the possibility for new models of disciplinary practice to<br />

exist alongside traditional models. This development is significant as it suggests<br />

expanded opportunities for practitioners and the possibility of a 3D digital<br />

praxis which draws on the critical discourse of intersecting disciplinary<br />

domains.<br />

In the context of the use of computer-based design and fabrication tools the<br />

definitions that separate artistic practice and design practice are becoming<br />

increasingly difficult to characterise. The work being done by practitioners that<br />

crosses these conventional disciplines might represent an expanded cultural<br />

discourse. The reciprocal nature of this discourse between disciplines is more<br />

important than the question of whether the activity is specifically ‘art’ or<br />

‘design’. Coles (2005) has identified types of hybrid art and design practice.<br />

These are ‘context-based’ where the practitioner operates either as an artist or<br />

as a designer at any given time; ‘dialogistic’ where the practitioner works inbetween<br />

disciplines in a highly reflexive or critical manner commenting on one<br />

domain from another. This has led to the conception of a genuinely<br />

simultaneous ‘hybrid’ model of practice that produced a new speculative type of<br />

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