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John James Marshall thesis.pdf - OpenAIR @ RGU - Robert Gordon ...

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art is a form of media art that integrates art and technology as well as design,<br />

entertainment, and popular culture targeted at audiences beyond galleries or<br />

museums through mass production and commercial distribution. This includes<br />

contemplative, functional and interactive objects that are hybrids of products,<br />

toys, and sculpture. This would include autonomous objects such as Maywa<br />

Denki’s ‘Sei-Gyo’ (‘Holy Fish’) a fish-controlled vehicle that moves in the same<br />

direction that it’s ‘driver’ swims and Ken Rinaldo’s ‘Autotelematic Spider Bots’<br />

that interact with their human observers, each other and their environment.<br />

Another example would be Roxy Paine's art-making machine ‘SCUMAK’ that<br />

fabricates 'sculptures' at the rate of one per day from molten low-density<br />

polyethylene. These projects express alternate standards to the dominant<br />

values of established art and design discourses. Guinea Pig Design’s ‘…inside<br />

the box’ objects would also fit comfortably within this category.<br />

The conjunction of ‘building design’ and ‘not building design’ suggests the<br />

development of new forms of technological engagement of space in new ways<br />

beyond designing and making buildings. Lucy Bullivant has described this as<br />

‘4dspace’ (Bullivant, 2005) - emerging practices in interactive architecture that<br />

make use of various technologies such as sensing mechanisms as a 4 th timebased<br />

dimension. She has also written about ‘Responsive Environments’<br />

(Bullivant, 2006) that interact with the people who use them. Examples of<br />

these would be Elizabeth Diller and Ricardo Scofidio’s ‘Blur Building’ (Diller<br />

and Scofidio, 2002) that was regulated by an array of sensors which responded<br />

to the conditions of temperature, humidity, wind speed and direction to adjust<br />

the nozzles and maintain a cloud of water vapour around the structure. Also ‘Dtower’<br />

by Lars Spuybroek and artist Q. S. Serafijn that maps and displays the<br />

emotions of the local community by changing colour in response to surveys<br />

conducted of fifty local residents on the internet. And ‘Blusher’ by architectural<br />

collective sixteen*(makers) is a gallery-based installation that incorporates<br />

embedded sensing and actuation technologies that changes its configuration<br />

based on the proximity of the audience. Another example would be<br />

‘HypoSurface’ that was developed by the architectural/design practice dECOi.<br />

This project operates through a matrix of actuators and responds to the sound<br />

and movement of it’s with its audience or users.<br />

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