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John James Marshall thesis.pdf - OpenAIR @ RGU - Robert Gordon ...

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2D CAD which I regard as a different discipline. It’s like drafting, it’s not CAD as<br />

we know it today. 3D CAD I’m self taught.<br />

28. How would you describe how you make use of computer<br />

technologies in your practice (e.g. concept development, design-toorder,<br />

fabrication, pre-visualisation, prototyping, etc?)<br />

As a tool from concept development on, you used to think that I’ll do concept<br />

sketches then translate them, but no; from concept onwards now it’s all<br />

computer-based. So, the concept from a mere doodle, that doodle will go to<br />

geometry to evolve the form.<br />

29. How have computer technologies had an impact on your<br />

practice?<br />

It defines the practice, basically. I define my work now as being focussed on<br />

design for digital manufacture. I don’t do anything that isn’t direct digital<br />

manufacture.<br />

30. What (for you) is the key benefit of using these technologies?<br />

Two days of discussion on the keys benefits of creative forms that I couldn’t<br />

even hold in my head... to create these concepts, let alone produce.<br />

31. What (for you) is the key limitation of using these technologies?<br />

Two things - visualisation and mainly the expense of producing. Access of<br />

technologies in terms of production.<br />

32. What is most important to you the finished object or how it was<br />

made?<br />

The finished object because I feel that the virtual design isn’t worth anything<br />

without seeing the reality, so it has no value without that. Although the bulk of<br />

the work is in the virtual object and that’s where the intellectual property and<br />

the creativity lies, it is the physical embodiment that is the design and without<br />

that it doesn’t exist. Absolutely, yes…but then it wouldn’t be the scripting and<br />

model-making, it would be the appearance of that virtual object on the screen<br />

would be the design.<br />

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