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John James Marshall thesis.pdf - OpenAIR @ RGU - Robert Gordon ...

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Since 2002, the researcher has also been working with US-based public artist,<br />

Malcolm Cochran. The researcher’s role was to create digital visualisations,<br />

renderings and construction drawings of Cochran’s projects. These included:<br />

Hudson River Park, New York City; The Ohio Supreme Court Building and<br />

Goodale Park, Columbus, Ohio; and Changhua National University campus in<br />

Taiwan.<br />

The researcher’s practice is located across art and design disciplines in both<br />

industrial and cultural contexts. This practice was initially located within a fine<br />

art (sculpture) context but has expanded to involve the use of computer-based<br />

technologies in consumer product development, artist-architect collaborations<br />

and curating exhibitions featuring practitioners that make use of computerbased<br />

tools. The current research proposition is informed by this crossdisciplinary<br />

experience.<br />

1.2 Rationale for the research<br />

The rationale for this study has emerged from the researcher’s professional<br />

practice. This practice has involved the use of various computer-based tools<br />

within several contexts. This previous experience suggested the current<br />

research proposition that the use of these technologies might enable new<br />

models of practice that yield a greater integration between the 3D art and design<br />

disciplines. The aim of this study is to establish a clearer understanding of the<br />

use of computer-based tools in object-making within art and design practice.<br />

The focus of the research is to explore and evaluate work happening across<br />

traditional disciplines through the use of common digital technologies. The<br />

researcher expects that this will help to find out if the work being produced in<br />

this manner suggests a trend towards a new hybrid model of 3D art and design<br />

practice.<br />

This research is important now because the art and design disciplines are<br />

experiencing discontinuities with previous models of academic and professional<br />

practice arising out of increasing globalisation and the spread of new<br />

information-based economic paradigms. Computer-based tools are implicated<br />

as both cause of and potential solution to these issues. These changes are<br />

themselves responses to greater changes taking place on a worldwide scale. The<br />

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