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John James Marshall thesis.pdf - OpenAIR @ RGU - Robert Gordon ...

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As the use of computer-based design and fabrication tools have become more<br />

widespread, so new enterprises have been established to meet the engineering<br />

technology needs of diverse industries. This has introduced a more distributed<br />

model of digital production that more readily affords small scale manufacturing<br />

and customised manufacture. New production paradigms have brought<br />

producers and consumers into a closer relationship which has challenged<br />

conventional models of authorship as well as existing industrial and pedagogic<br />

models. New communities are developing around the appropriation and<br />

sharing of user-generated content and knowledge. It is logical to speculate that<br />

3D printing will develop in a similar way to desktop publishing and eventually<br />

allow a mass audience to manufacture physical items at home directly from the<br />

computer desktop. These developments introduce the potential wide<br />

distribution of objects whose function is not defined by the values of established<br />

design discourses. It also implies new modes of consumption for audiences,<br />

users and/or co-creators of these objects.<br />

2.8 A critical challenge to disciplinary domains<br />

With the use of computer-based design and fabrication tools, diverse<br />

practitioners from across the 3D art and design making disciplines are exploring<br />

the potential for future applications outside conventional manufacturing.<br />

Michael Century (Century, 1999) points out that software applications that<br />

converge and integrate data from various disciplines constitute the first<br />

technology capable of bringing us closer to the idea of the Gesamtkunstwerk or<br />

‘total work of art’ (a term attributed to the German composer Richard Wagner)<br />

meaning an artwork which is a syn<strong>thesis</strong> of music, theatre, and the visual arts.<br />

Katherine McCoy (McCoy, 1997) states that convergence may be the dominant<br />

design paradigm for the current, electronic era – she claims that design<br />

disciplines and technologies are converging into each other. Furthermore, she<br />

states that CNC machining, and CAD/CAM are both productive tools and<br />

change agents. This development is significant as it suggests expanded<br />

opportunities for practitioners and the possibility of developing a 3D digital<br />

praxis which draws on the critical discourse of intersecting disciplinary<br />

domains.<br />

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