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John James Marshall thesis.pdf - OpenAIR @ RGU - Robert Gordon ...

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technologies and not necessarily the grammar of the objects produced.<br />

Nevertheless, in 1999 the potential for practitioners to work across traditional<br />

disciplines by using common digital tools and the possibility of a new hybrid<br />

model of 3D art and design practice was very much part of the discourse of<br />

‘digital sculpture’ among these practitioners.<br />

2.3.1 CAD/CAM and RP&M in sculpture (beyond practitioner-led<br />

activity)<br />

If we look beyond the ‘digital sculpture’ of artist-led activity discussed in the<br />

previous section, what new kinds of objects are being produced by art and<br />

design practitioners using computer-based design and fabrication tools?<br />

Through reference to key examples this section explores the conditions and<br />

means that contribute to this development. There are artists that make use of<br />

computer-based design and fabrication tools which have gained prominence<br />

beyond artist-led activity and that were exhibited in the high profile museum<br />

exhibitions mentioned previously (in section 2.2.6.)<br />

‘010101 Art in Technological Times’ (San Francisco Museum of Modern Art,<br />

2001) was curated by Aaron Betsky, Janet Bishop, Kathleen Forde, <strong>John</strong> S.<br />

Weber and Benjamin Weil at SFMOMA in 2001 and ‘BitStreams’ (Whitney<br />

Museum Of American Art, 2001) was curated by Lawrence Rinder and Debra<br />

Singer at the Whitney Museum of American Art New York also in 2001.<br />

Although all the artists in these shows use digital technologies the most relevant<br />

to this study are Roxy Paine and Karin Sander (010101 Art in Technological<br />

Times), <strong>Robert</strong> Lazzarini and Michael Rees (BitStreams) and Craig Kalpakjian<br />

(both).<br />

Figure 5: ‘SCUMAK’ (Auto Sculpture Maker), 1998. Roxy Paine<br />

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