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John James Marshall thesis.pdf - OpenAIR @ RGU - Robert Gordon ...

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the form of surveys and interviews with practitioners, stakeholders and<br />

audiences was undertaken (see sections 4.5.4, 4.5.5 and 4.5.6). Insights from<br />

practitioners were gathered as case studies to establish a clearer understanding<br />

of the use of computer-based tools and provide a means to evaluate the work<br />

happening across traditional disciplines. Models were constructed to describe<br />

the adoption of computer-based design and fabrication tools by practitioners<br />

(see section 3.6.1) and to indicate the field of practice that shows a greater<br />

integration between art and design disciplines by using these tools (see section<br />

4.6.2). The research was designed to enable the researcher to draw broad<br />

conclusions about the nature of the relationships between practitioners,<br />

disciplines, tools and the types of objects being produced.<br />

6.3 Questions<br />

The specific questions addressed by this research were:<br />

• Are there new kinds of objects being produced by art and design<br />

practitioners using computer-based tools?<br />

• What are the significant characteristics of these objects and are there<br />

specific criteria which can be used to identify these new kinds of objects?<br />

• Is there a trend towards a hybrid model of art and design practice<br />

emerging out of the use of computer-based tools and if so, what<br />

implications might this have for future practice?<br />

This study offered analytical terms to make distinctions between projects that<br />

can be applied across disciplinary boundaries. The contextual review,<br />

systematic analysis of archived data, surveys and case studies revealed there are<br />

new production paradigms, design vocabularies and new orders of object being<br />

produced. Six distinct kinds of object were determined from significant<br />

characteristics of these objects, based on indicative classifications formed<br />

around typological exemplars. Three of these categories were based on the<br />

functional capabilities built into the objects and three based on the means by<br />

which they were created:<br />

• ‘Augmented objects’ have some kind of embedded technology that<br />

performs one or more predefined tasks.<br />

• ‘Autonomous objects’ contain some means of independent control.<br />

• ‘Generative objects’ have been designed by using algorithms that can<br />

evolve structures and objects based on predetermined rules, conditions<br />

and variables.<br />

• ‘Input-driven objects’ are characterised by the technology used in their<br />

creation.<br />

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