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John James Marshall thesis.pdf - OpenAIR @ RGU - Robert Gordon ...

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34. What does the term ‘3D computer technologies’ mean to you?<br />

3D modelling programmes and related physical development processes, such as<br />

RP and CNC.<br />

35. Name up to 5 practitioners that you would identify as exemplary<br />

users of 3D computer technologies.<br />

Thomas Heatherwick, Frank Gehry, Jane Harris, Kenji Toki, Ron Arad.<br />

36. In terms of discipline where do you do you locate your practice?<br />

Hybrid practice or digital craftsmanship but using digital tools.<br />

37. How would you identify the community of practice or discipline<br />

that you most closely relate to?<br />

It’s a hybrid practice but one which is based in knowledge material with<br />

material outcomes. A hybrid practice between digital and physical.<br />

38. How would you define the relationship between your work and<br />

its audience?<br />

The reason for working with digital media is because it’s current - it’s<br />

contemporary. Its part of our society anything that is information technology in<br />

our post-industrial society I think it’s really important for creative practitioners<br />

whether they make stuff or just have a media-based output to be relevant. I<br />

think that we should engage with the tools of the time of the issues of the time<br />

that’s why I am interested in the digital media - I hope to be relevant. I think<br />

that is the key thing that I hope to communicate in a contemporary context.<br />

39 & 40. Do you think there is a trend towards an emerging, hybrid<br />

discipline? If so, what role if any does technology play in this?<br />

It is about finding the creative practices of today and tomorrow and the tools<br />

that we use they are hugely important. They determine a lot about what the<br />

pieces are like and that’s the reason we use them.<br />

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