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John James Marshall thesis.pdf - OpenAIR @ RGU - Robert Gordon ...

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“Unfortunately, the ability to make things as well as ideas didn't make the<br />

cut; that was relegated to the artes illiberales, the "illiberal arts," that one<br />

pursued for mere economic gain. With art separated from artisans, the<br />

remaining fabrication skills were considered just mechanical production.<br />

This artificial division led to the invention of unskilled labor in the<br />

Industrial Revolution.” (Gershenfeld, 2005, p.34)<br />

Gershenfeld points out that industrial mechanisation has meant that skilled<br />

workers that once used to do many things now do only one and that thinking<br />

about how to make things became the business of specialists:<br />

“Designers design things, engineers engineer them, and builders build<br />

them. There's been a clear progression in their workflow, from high-level<br />

description to low-level detail to physical construction. The work at each<br />

stage is embodied in models, first of how something will look, then of<br />

how it will work, then of how to make it. Those models were originally<br />

tangible artifacts, then more recently became computer renderings. Now,<br />

thanks to the convergence of computation and fabrication, it's possible to<br />

convert back and forth between bits and atoms, between physical and<br />

digital representations of an object, by using three-dimensional input and<br />

output devices that can scan and print objects instead of just their<br />

images. These tools are blurring the boundary between a model of a thing<br />

and the thing itself…” (Gershenfeld, 2005, p.103)<br />

Gershenfeld claims the proliferation of personal fabrication will bring about a<br />

‘continuum from creators to consumers’ that will bring individual expression<br />

back into mass-manufacturing through the implementation of 3D machining<br />

and microcontroller programming. In industry computer-based design and<br />

fabrication tools are used to make prototypes: precursors of items they intend to<br />

manufacture. Personal fabrication repurposes CAD/CAM and RP&M<br />

technologies from the creation of prototype parts one at a time and uses them as<br />

a manufacturing process. At MIT engineers are developing machines that not<br />

only create polymer and metal parts layer by layer, but that also print electronic<br />

circuitry, and microelectromechanical systems (MEMS) - simple printed circuit<br />

boards. The expected result will be machines that create functional products<br />

with embedded circuitry.<br />

Gershenfeld’s book is full of examples where the Fab Lab programme has<br />

brought fabrication capabilities to underserved communities that have been<br />

beyond the reach of conventional technology development and deployment. He<br />

points out that any solutions arrived at can be developed and produced locally,<br />

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