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John James Marshall thesis.pdf - OpenAIR @ RGU - Robert Gordon ...

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prototyping. Materialise started off because their lamp division is actually a<br />

very tiny division of a huge company that markets software and is probably I<br />

would think the largest manufacturing bureau in Europe. For them it is a little<br />

bit of advertising and at the same time they have a vested interest in the<br />

technology that they are trying to promote. With Kundalini here was a company<br />

coming to rapid prototyping for the first time they hadn’t used it in development<br />

before. They were purely interested in what they could do with this in terms of<br />

form. And what they wanted to achieve was a form that would baffle people -<br />

that people would have no idea how to go about manufacturing something like<br />

this. They didn’t want any rules, patterns or repeats that anyone could identify.<br />

At the same time, as a slight contradiction to that they wanted it to be obvious<br />

that there was some process behind it – they didn’t want something that was<br />

just random because they didn’t think that would have a perceived value. So<br />

they wanted some evidence of process but you not to be able to figure out how<br />

that worked. It was a tricky brief to deal with in that respect. But what I wanted<br />

to do and what I ended up doing was applying the rules and relationships that I<br />

used to generate the FutureFactories collection but rather than changing the<br />

overall form I was changing components within that form. So it is a tree or<br />

bush-like form made up of a number of different components the circular ones I<br />

thought of a flowers and the rest are leaves. The flowers have a hole in the<br />

middle and the stems curl back behind that flower to block up the hole so you<br />

can’t see directly through to see the light behind. But there is a lot of room to<br />

manoeuvre with that form in terms of how it can change. So I think that the<br />

flowers – there are around two hundred in the form and every one is different.<br />

In the whole form there is something like a hundred chains of components - the<br />

chains are about twenty elements long. There are a lot of different components<br />

to the design but we set up a number of rules so each of the components would<br />

change every time and then we used that to generate each different one as we<br />

applied it.<br />

This brings me to the project that I’ve done for this exhibition I wanted to use<br />

the opportunity to work on something on a slightly larger scale. And also I had<br />

been thinking for a while about the notion of using the potential of reverse<br />

manufacture – designers taking on other people’s designs and adding bits to<br />

them or if you had an artifact at home maybe instead of chucking the thing away<br />

- 360 -

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