28.10.2014 Views

John James Marshall thesis.pdf - OpenAIR @ RGU - Robert Gordon ...

John James Marshall thesis.pdf - OpenAIR @ RGU - Robert Gordon ...

John James Marshall thesis.pdf - OpenAIR @ RGU - Robert Gordon ...

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

the same time they offer a greater opportunity to engage with 'what' an object is<br />

(Dunne, 1999, p.12). For example, with RP there is no need to worry about<br />

undercuts 4 since there is no mould involved.<br />

The expanded access to these technologies has come about by software<br />

applications that compile the necessary programming code from a virtual<br />

representation of the designed object. This capacity has essentially made<br />

programming the necessary instructions to fabricate a complex geometric entity<br />

into a visual activity (Callicott, 2001, p.55). Through adopting these<br />

technologies, the processes of design and production have been brought closer<br />

together. Designs that were previously too expensive or too experimental to be<br />

realised are now more practical propositions (Callicott, 2001, p.5) within the<br />

reach of less-specialised practitioners working alone or in smaller groups.<br />

These technologies already support small-scale manufacturing and customised<br />

manufacture and production 5 . This type of object accounts for a minor share of<br />

the overall market with the technologies mostly being used for making<br />

commercially designed prototypes. However, now the Internet is starting to<br />

create a demand for RP to small-scale production. The tools to support ‘ondemand’<br />

production/fabrication are becoming more accessible to small<br />

enterprises.<br />

2.2 A brief history of art and (industrial) technology<br />

One of the key drivers for this research is to identify the mechanisms for<br />

integration of formerly industrial technologies into art and design practice. The<br />

relationship between art and technology is an interesting one. It could be<br />

claimed that in our contemporary digital age 'art' and 'technology' are in<br />

convergence. This is referred to as a 'third culture' by Brockman (1995) drawing<br />

on ideas developed by Snow (1959) in an analysis of the cultures of the arts and<br />

humanities; and science and technology. This idea of a hybrid 'third culture' is<br />

an important one for this study. The current research seeks to re-examine<br />

object making using computer-based design and fabrication tools from a<br />

4 RP does present its own concerns such as the orientation of the part and the generation of support structures to<br />

optimise the build and of course if the part produced has to be moulded then parting lines and undercuts are just as<br />

important.<br />

5 This is easily illustrated by the computer-manufactured designs for lighting and decorative objects rapid<br />

manufactured and sold under the .MGX brand by the company Materialise (specialists in the field of RP).<br />

http://www.materialise-mgx.com/<br />

- 17 -

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!