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John James Marshall thesis.pdf - OpenAIR @ RGU - Robert Gordon ...

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Roxy Paine's ‘SCUMAK’ (Figure 5) is a computer-controlled machine that<br />

fabricates 'sculptures' at the rate of one per day from molten low-density<br />

polyethylene. The software-based part of the work controls the flow rate, its<br />

duration and the time the material is allowed to cool before more is dripped<br />

from a nozzle onto the conveyor belt below. This art-making machine removes<br />

the artist's hand from the creative process by allowing entropy to enter the<br />

design process resulting in individualised mass production. This brings into<br />

question notions of originality, authenticity and authorship that are<br />

traditionally valued in works of art. Through mechanising creativity Paine<br />

subverts ideas about uniqueness and both craftsmanship and computer-aided<br />

manufacturing.<br />

Figure 6: ‘<strong>Gordon</strong> Tapper 1:10, 3D body scan of the living person’, 1999. Karin<br />

Sander<br />

Karin Sander’s ‘1:10’ (Figure 6) consists of figures produced by 3D scanning<br />

people invited to participate by Sander. Each figure is created by a computer<br />

controlled 3D scanning apparatus that produces a data file describing in<br />

thousands of points (a point cloud) the likeness of the subject's body and<br />

clothing. The data from the scans is used to make the figures at 10% of life-size<br />

in ABS plastic (Acrylonitrile Butadiene Styrene) using a Fused Deposition<br />

Modelling (FDM) rapid prototyping machine which extrudes a hot plastic<br />

thread to show a cross-section of the subject's body. When the figure is finished,<br />

it is then painted from photographs taken at the time of the original scan by a<br />

technician. Sander makes no decisions concerning how the subjects will stand<br />

or what they wear. All artistic decisions are made in programming the sequence<br />

of events that will result in the finished object. The result is an exhibition of<br />

figurative objects made through a conceptual programme of activity that is<br />

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