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John James Marshall thesis.pdf - OpenAIR @ RGU - Robert Gordon ...

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meaning or experiences founded on the relationship between the user or<br />

audience and the object (see section 2.9.5). As discussed in Graham (1997)<br />

Cornock and Edmonds’ taxonomy of interactivity subdivides art systems into<br />

the following categorisations: dynamic, reciprocal, participatory and interactive.<br />

This can be simplified and unpacked as three types of user-object relationship<br />

(see Table 10).<br />

User-Object Relationship Description<br />

Static-Viewer 1<br />

This is the model of reception usually<br />

applied in the reception of traditional<br />

sculpture. The function of the object<br />

is to act as a static focus for the<br />

aesthetic contemplation of the viewer.<br />

The viewer is the subject in this<br />

relationship whose action is to look at<br />

the object.<br />

Reciprocal-User 2<br />

This model of reception concerns the<br />

action of a user on an object. Both<br />

the user and the object are agents for<br />

each other. However, only the user is<br />

a subject in this relationship.<br />

Interactive-Participant 3<br />

This model of reception involves the<br />

object responding to the audience in<br />

some way. In this model the user<br />

becomes bound up as a participant in<br />

the experience. Both the object and<br />

the user can act as subjects in this<br />

relationship.<br />

Table 10: Three types of user-object relationship<br />

An example of the ‘Static-Viewer’ relationship would be Keith Brown’s ‘Geo’<br />

(Figure 36) produced for the ‘International Rapid Prototyping Sculpture<br />

Exhibition’. This object is a sculpture produced from the application of<br />

computer-based design and fabrication tools. It has been modelled in a 3D<br />

modelling application and output using SLS® technology. Its function is to be<br />

looked at as a work of art.<br />

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