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John James Marshall thesis.pdf - OpenAIR @ RGU - Robert Gordon ...

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esearch project and has contributed to increased professional esteem and an<br />

expanded network of colleagues for the researcher.<br />

5.2 A critical review of designed objects<br />

The aim of this process was to indicate common properties of objects and<br />

identify relationships between ‘types’ of objects. This was done to reveal an<br />

underlying structure of the field by grouping the objects into classifications.<br />

When considering computer-based design and fabrication tools and the range of<br />

objects that can be produced by them it should be borne in mind that any<br />

insight is primarily applicable to specific objects and circumstances. It is<br />

important to emphasise the extensive array of possible variables in computeraided<br />

object-making across art and design disciplines that could have been<br />

studied. However, the nature of this study has been to try to find specific<br />

language and criteria that can be applied across the 3D art and design making<br />

disciplines. The research has revealed some suggestions for analytical and<br />

evaluative concepts that are indicative rather than conclusive.<br />

It has been a goal of this research to demonstrate there is a significant body of<br />

existing exemplary projects that have common characteristics and can be<br />

recognised and understood across the discourse communities making use of<br />

computer-based design and fabrication tools. These ‘boundary objects’ can<br />

perform a brokering role involving translation, coordination and alignment<br />

between the disciplinary perspectives of specific communities of practice.<br />

However, these ‘boundary objects’ only provide us with a starting point by<br />

which to begin to distinguish and perhaps make determinations about types of<br />

hybrid art and design practice.<br />

This study is framed in the context of histories of fabrication and the use of<br />

digital technologies as tools. By placing computer-based design and fabrication<br />

tools within the context of both traditional craft and mechanised mass<br />

production, we have seen how industrial manufacturing processes can be<br />

transformed into ‘making’ processes. It has been demonstrated that these tools<br />

have been appropriated for applications outside conventional manufacturing<br />

since 1968. The ability for practitioners to work across traditional disciplines<br />

and the possibility of a new hybrid model of 3D art and design practice was very<br />

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