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John James Marshall thesis.pdf - OpenAIR @ RGU - Robert Gordon ...

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‘reflexive architecture’. This refers to conceptual structures that evolve and<br />

respond intelligently to their particular surroundings and environments.<br />

Waters (2003) has explored the impact of digital technologies on the forms of<br />

consumer products and architecture. This was framed within the capabilities<br />

afforded through the application of 3D animation and modelling software.<br />

Subsequently, Hensel, Menges and Weinstock (2004) have indicated new<br />

scientific developments in modelling within artificial intelligence and<br />

evolutionary computation that are informing not only the construction of<br />

buildings, but also the composition of new materials. Hensel, Weinstock and<br />

Menges (2006) have also reviewed the consequences of the increasing syn<strong>thesis</strong><br />

of architectural design, construction and manufacturing via computation.<br />

Leach, Turnbull and Williams (2004) and Spuybroek (2004) have explored how<br />

computer-based fabrication techniques have sparked a renewed interest in<br />

structure and a growing affinity between architects and engineers. Silver (2006)<br />

has investigated the relationship between software engineering and various<br />

disciplines that benefit from programming tools. This has focused on those<br />

practitioners that engage with programming rather than basing their work on<br />

appropriated systems designed for non-architectural applications (e.g. 3D<br />

animation applications).<br />

Rahim (2005) suggests that computer-based design and fabrication tools have<br />

the potential to affect the wider cultural landscape in profound ways. Kolarevic<br />

(2005) has explored the implementation of computer-based technologies into<br />

contemporary architectural practice in which digital design and manufacturing<br />

technologies are radically changing how buildings are conceived, designed and<br />

produced. Perry and Hight (2006) have investigated the implications for<br />

architectural authorship through the impact of digital and telecommunications<br />

technology, the media and economies of globalisation. Specifically they have<br />

looked at how new types of architectural practice are emerging from distributed<br />

and collaborative practice.<br />

Bullivant (2005) has explored ‘4dspace’ in which she indicates emerging<br />

practices in interactive architecture that make use of various technologies such<br />

as sensing mechanisms as a 4 th time-based dimension. She has also explored<br />

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