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John James Marshall thesis.pdf - OpenAIR @ RGU - Robert Gordon ...

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helping practitioners from many areas to bring their ideas to fruition with<br />

increased speed and productivity. Over the past decade we have witnessed an<br />

unprecedented development and increased accessibility of CAD/CAM<br />

(Computer Aided Design/Manufacture) technologies.<br />

In ‘Computer Aided Manufacture in Architecture’ Nick Callicott covers both the<br />

origins of CAD/CAM and explores - by case studies of his own projects with<br />

sixteen*(makers) 3 - the potential for future applications outside conventional<br />

manufacturing (Callicott, 2001). Callicott shows that industrial manufacturing<br />

has historically compelled a separation of design and production which resulted<br />

in producing large numbers of standardised products displaying minimum<br />

variation. More recently, digital technologies have afforded alternatives to this<br />

model. Techniques explored by Callicott include both the rapid prototyping of<br />

contemplative, functional and interactive objects within the design studio; and<br />

large-scale examples within manufacturing industry using Computer Numerical<br />

Controlled (CNC) machining. By placing CAM within the context of both<br />

traditional craft and mechanised mass production, this book seeks a revision of<br />

the understanding of production and how the manufacturing process can be<br />

transformed into a ‘making’ process. Callicott argues that full exploitation of<br />

these technologies takes awareness of their relationship with existing practices<br />

of designing and making.<br />

Art and design practitioners that have adopted 3D modelling software, CNC<br />

machines and rapid prototyping and manufacturing (RP&M) technologies have<br />

unprecedented opportunities. They can design objects and structures that can<br />

be realised by new materials and building techniques which circumvent<br />

traditional haptic, craft-based skill sets. The spread of these technologies has<br />

brought about the opportunity for practitioners with no background in<br />

engineering to make use of these them. The practical aspect of increased speed<br />

and productivity in the use of these technologies is important to all users.<br />

However, the conceptual realisations and the possibility of making innovative<br />

types of object for new forms of audience or market (Attfield, 2000, p.62) are of<br />

equal importance but are perhaps less immediately obvious. These tools<br />

confront practitioners with decreased concerns of 'how' to make something. At<br />

3 http://www.sixteenmakers.com/<br />

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