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John James Marshall thesis.pdf - OpenAIR @ RGU - Robert Gordon ...

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“…so much for automating tasks as for abstracting craft.” (McCullough,<br />

1996, p.81)<br />

McCullough attempts to avoid accusations of nostalgia by using the word 'craft'<br />

as a verb (McCullough, 1996, p.22) rather than noun - as 'intelligent action in a<br />

specific setting' which draws on the tacit knowledge inherent in the maker’s<br />

practice. McCullough offers analysis of the technological and psychological<br />

aspects of computer use. He does this to develop a critical understanding of the<br />

ways in which the computer operates both as a medium and as a tool<br />

(McCullough, 1996, p.62). McCullough argues that this compels new creative<br />

skills and the building of mental models of objects and processes (McCullough,<br />

1996, p.217). McCullough suggests it is the responsibility of software engineers<br />

to create less obtrusive and more transparent applications and equipment for<br />

creative users (McCullough, 1996, p.251).<br />

In her 1998 PhD <strong>thesis</strong> Katie Bunnell describes the impact of a ‘learning curve’<br />

when transitioning from material-based practice to digital practice:<br />

“To some extent the researcher allowed specific personal conceptual<br />

developments to be superseded by the exploration of techniques: instead<br />

of “having an idea” and then working out how it might be done, the<br />

situation was reversed into having a piece of equipment, finding out what<br />

it might do and then deciding how to use it.” (Bunnell, 1998)<br />

This appears to be a common experience when practitioners first use digital<br />

technologies. Bunnell’s research project was concerned with integrating<br />

environmentally sensitive materials and processes and computer technology<br />

into ceramic designer-maker practice. This was driven by the need to position<br />

craft as a sustainable, contemporary, professional practice. The research<br />

explored the potential application of technologies through investigations into<br />

specific materials and processes. Bunnell pointed at the restrictions of access,<br />

cost and training for designer-makers as causes of the limited extent to which<br />

technologies had on the field of designing and making at that time. This<br />

research also highlighted the potential of a wider range of professional<br />

opportunities for designer-makers working in a post-industrial context. The<br />

study looks at the conventional, anti-industrial philosophy of craft practice and<br />

negative assumptions about the potential impact of computer technology on<br />

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