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John James Marshall thesis.pdf - OpenAIR @ RGU - Robert Gordon ...

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The conjunction of ‘product design’ and ‘not product design’ could be<br />

interpreted in several ways. ‘Critical design’ (as defined by Anthony Dunne and<br />

Fiona Raby) and its variations (see section 2.9.7) is an alternative approach that<br />

results in objects which afford critical reflection on and expose assumptions of<br />

design practices. Critical design makes use of designed objects as a form of<br />

material commentary on consumer culture. This can involve the process of<br />

design, the object and the reception by an audience of such an object. By this<br />

means critical designers will often challenge expectations and preconceptions<br />

causing new ways of thinking about objects, how we use them, and how they<br />

might effect the environment. Critical designs may be fully realised and<br />

functioning or might act as a form of speculative design. However, Dunne and<br />

Raby’s most known work (Placebo, 2000-2001) is conventional in terms of how<br />

the objects were produced 129 . They utilise CAD as a means of sending design<br />

specifications to a traditional materials-based maker. The objects themselves<br />

were produced within a conventional production paradigm and design<br />

vocabulary:<br />

“The design process behind the objects was pretty traditional.<br />

Computers were used to make very simple drawings (plan, elevation,<br />

sections etc), and to source components and communicate, etc. They<br />

were all made by hand by a very skilled craftsman we often work with, he<br />

doesn't even have email!” (From an email regarding the creation of the<br />

Placebo project received 18/04/2005)<br />

Another example of critical design that makes more use of the computer as a<br />

tool for design and making would be Guinea Pig Design’s (Powell, 2005)<br />

‘…inside the box’ project of prototype ‘conceptual electronica’. These are<br />

augmented objects that are designed to engage with parallel standards to the<br />

dominant values of established design discourse. This series of objects consists<br />

of a range of CNC laser-cut acrylic domestic items with embedded electronics<br />

whose sole function is to challenge conventional use. The use of computerbased<br />

design and fabrication tools to challenge expectations and preconceptions<br />

offers other possibilities for alternate cultural contexts for objects. For example,<br />

after Ito Morabito was kicked out of design school after only a year (Thompson,<br />

2004, p.78-82), he decided to use renderings of ‘unreleased products’ as<br />

cultural interventions. His then-fictional company, Ora Ito designed fake<br />

129 “Made MDF and usually one other specialist material, the objects are purposely diagrammatic and vaguely<br />

familiar.” (Dunne and Raby, 2001, p.75)<br />

- 272 -

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