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John James Marshall thesis.pdf - OpenAIR @ RGU - Robert Gordon ...

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work that is both art and/or design. The contextual review has indicated there<br />

are models of practice that would seem to fit with these distinctions. However,<br />

the nature of the relationships between these is not clear.<br />

Gibbons, et al (1994) have stated the basic qualities of contemporary knowledge<br />

production are: complexity, hybridity, non-linearity, reflexivity, heterogeneity,<br />

and transdisciplinarity. These qualities indicate an increasing de-differentiation<br />

of traditional subject domains and these have been identified as symptoms of<br />

Postmodernism. These qualities are present in the practices of the art and<br />

design practitioners considered in the contextual review. These practitioners<br />

can be reframed as a community of interest (CoI) that shares a transdisciplinary<br />

design discourse. The objects produced by these practitioners can be considered<br />

‘boundary objects’ that provide a means of coordination between the various<br />

communities of practice that make up this community of interest. These<br />

‘boundary objects’ draw on developments from across subject domains and<br />

contribute to the transdisciplinary design discourse. However, the means by<br />

which this integration is brought about is relatively undefined and this indicates<br />

a need for a more systematic evaluation of cross-disciplinary work. A starting<br />

point in this process would be the development of evaluative criteria that could<br />

be applied to computer designed and fabricated objects produced across subject<br />

domains.<br />

This research has explored new methods of working and new production<br />

ontologies and cultural contexts for computer-designed and/or fabricated<br />

objects that exploit computer-based technologies. From the contextual review<br />

the researcher has discovered indications of a considerable shift towards forms<br />

of art and design practice that indicate hybridity between traditional disciplines.<br />

However, there are indications of a need for the development of analytical and<br />

evaluative criteria, models of practice and critical language to discuss the<br />

relationship between these forms of practice and the objects produced by them.<br />

There is also a need for greater understanding of how practitioners engaged in<br />

this field are facing the creative possibilities that visual computing offers in<br />

challenging the way that art and design practitioners work. The following<br />

sections will look at how these gaps in knowledge will be addressed in the<br />

context of ‘live’ professional practice.<br />

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