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Level Up.pdf

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The Beat Chart<br />

The Beat Chart 77<br />

The beat chart is a handy- dandy tool that can not only help you develop<br />

the content of your GDD, but also provides a “ map ” of the structure of your<br />

game; this is extremely important when examining the gameplay<br />

progression. Every beat chart requires the following elements:<br />

• <strong>Level</strong>/environment name<br />

• File name (level/environment designation)<br />

• Time of day (in context of the game)<br />

• Story elements for level<br />

• Progression: gameplay focus of the level<br />

• Estimated play time of level<br />

• Color scheme of level/environment<br />

• Enemies/bosses introduced and used<br />

• Mechanics introduced and used<br />

• Hazards introduced and used<br />

• Power- ups found in level/environment<br />

• New abilities, weapons, or gear introduced/unlocked<br />

• Treasure amount and type the player can find<br />

• Bonus material found in level/environment<br />

• Music track(s) to be used in this level/environment.<br />

Here is an example of a beat chart of a couple of levels from Maximo:<br />

Ghosts to Glory. Italics designate a new gameplay feature:<br />

<strong>Level</strong>: World 1 - 1 <strong>Level</strong>: World 1 - 2<br />

Name: Grave Danger (Boneyard) Name: Dead Heat (Boneyard)<br />

TOD: Night TOD: Night<br />

Story: Maximo enters the Story: Achille ’ s drill has cracked<br />

graveyard, fighting his way open the earth, causing lava pits<br />

through undead creatures that bar to open up throughout the<br />

his way graveyard<br />

Progression: Player taught basic Progression: Player masters<br />

movement, combat and defensive hazardous jumps and more intense<br />

moves. Player learns how to collect combat<br />

and map abilities<br />

Est. play time: 15 min Est. play time: 15 min

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