10.12.2012 Views

Level Up.pdf

Level Up.pdf

Level Up.pdf

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

• A guard and a bomber. While the<br />

player is tied up with the guard,<br />

the bombers attack from above.<br />

Depending on speed and<br />

movement, an enemy can be more<br />

dangerous, harder to target and<br />

more frightening. Use the different<br />

speeds: non - mobile, slow,<br />

medium, fast, and quick for your<br />

enemies.<br />

They All Want You Dead 289<br />

The difference between a hazard and an enemy is mobility and AI, but every<br />

rule has its exceptions. Just because an enemy is non - mobile doesn ’ t<br />

mean it can ’ t move. Movement = character and life. A humongous<br />

tentacled Cthulhu - esque creature may be immobile due to its sheer size or<br />

even technology limitations, but a player would still consider it an enemy.<br />

Non - mobile enemies like a robotic wall - mounted laser- sighted machine gun<br />

can still have enough AI to make life difficult for the player. Design ways to<br />

keep the player engaged as they attack non - mobile enemies, whether it ’ s a<br />

timing puzzle that stands between the enemy and the player, or even a<br />

puzzle that ’ s part of the enemy itself.<br />

The speed, size and strength 7 of an enemy are inversely proportional: small<br />

enemies are fast but not strong, big enemies are strong but not fast.<br />

Medium - sized enemies can be either strong or fast, but if you give them<br />

7 Hey! It ’ s the three Ss!

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!