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Level Up.pdf

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122 LEVEL 6 The Three Cs, Part 2—Camera<br />

artwork. It ’ s pretty common for a game to have more than one style of<br />

camera, but you should stick with one “ main ” camera style for the majority<br />

of your gameplay and only use other camera views for specific gameplay<br />

situations.<br />

Static camera. A static camera does not move position and stays fixed<br />

onto a single screen, location, and image. The earliest video games used<br />

static cameras because (a) they hadn ’ t invented the scrolling camera yet<br />

(duh!), (b) it allowed the player to keep their eyes on several game elements<br />

at once and, in the case of early 3 - D games, (c) it allowed teams to<br />

maximize the game ’ s artwork by creating art that would only be seen<br />

“ from certain angles. ” An item in a game world that is only viewed from<br />

one angle doesn ’ t need a backside, which saves on production and<br />

processing time.<br />

Even though they ’ re old school, static cameras can still be found in use<br />

today in many Flash - based arcade/puzzle games like Peggle and those<br />

“ find the object ” games that your mom likes to play. Another advantage to<br />

using a static camera is that you can use it to set the mood. A clever<br />

use of the static camera to help mood can be found in early survival horror<br />

titles like Alone in the Dark and Resident Evil. These developers not only<br />

used the static camera shot to represent a single room, but also used it<br />

to set up the camera for maximum effectiveness. Another advantage is that<br />

you can easily use it to set up events in your game world, because you<br />

don ’ t run the risk of a player looking the other way when it happens.<br />

However, you have to be careful with a static screen because they aren ’ t<br />

very dynamic. Make sure to compensate for this problem with lots of<br />

animation and effects to keep your screen lively.<br />

If you aren ’ t satisfied with a camera that stays put, you can always ask your<br />

programmer nicely to make it into a scrolling camera instead.

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