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Level Up.pdf

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84 LEVEL 5 The Three Cs, Part 1—Character<br />

to design a character visually1 , so I won ’ t go into great detail about this, but<br />

let me pass on some of the high level things to keep in mind.<br />

As you are creating your character, you want to think about his or her<br />

personality. What are the three personality traits that you would use to<br />

describe your hero?<br />

Mario: courageous, bouncy, happy<br />

Sonic: fast, cool, edgy<br />

Kratos: brutal, vicious, selfish<br />

Apply these traits to your character ’ s physical appearance. Animators have<br />

known for decades that the shapes you use for your character ’ s design will<br />

help communicate their personality. Circles are used to make a character<br />

feel friendly. Squares are often used for strong or dumb characters,<br />

depending on just how big your square is. Triangles are interesting, a<br />

point- down triangle is often used to give a heroic character a powerful<br />

frame. However, use that same point- down triangle for a character ’ s head<br />

and they seem sinister. Try rotating, mixing, and matching shapes to create<br />

compelling characters.<br />

Another old trick that all professional character designers and animators use<br />

is the silhouette. A strong, clear silhouette of a character is important for<br />

many reasons:<br />

• Tells us the character ’ s personality at a glance.<br />

• Helps distinguish one character from another.<br />

• Identifi es “ friendly ” or “ enemy ” characters.<br />

• Helps the character stand out against background and world elements.<br />

1 Some of my personal favorites include: Disney Animation: the Illusion of Life by Thomas &<br />

Johnston (Abbeville Press, 1984), The Art of Star Wars (Episodes I – VI) series (Del Rey,<br />

1976 – 2007), and Ben Caldwell ’ s cartooning series ( Fantasy! Cartooning and Action<br />

Cartooning ) (Sterling Publishing, 2005).

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