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Level Up.pdf

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Who’s the Boss? 319<br />

At first glance, a boss battle may appear to be an encounter with a very,<br />

very, very large enemy with too much health. But this is an underestimation.<br />

Bosses are very complex creatures with many unique and separate working<br />

parts that should be thoughtfully designed.<br />

Just like with enemies, boss characters are fun to create. But before you<br />

start designing your boss, you must first make sure that you have<br />

completely defined the player ’ s move and attack set. Once that ’ s set, there<br />

are three different ways to design a boss fight:<br />

• Learned moves. The boss encounter is designed around the player ’ s<br />

existing set of moves. You don ’ t have to teach the player anything new<br />

and they feel like they ’ ve mastered those skills when they defeat the<br />

boss. The Mario titles design their bosses this way.<br />

• New abilities. The boss encounter is designed around the player<br />

gaining a new weapon or new move. The player ’ s learning curve is part<br />

of the boss round ’ s difficulty. You find this in many of the bosses in the<br />

Legend of Zelda series.<br />

• Combination. No one is saying these two design styles are mutually<br />

exclusive. Make sure to stage your encounter with emphasis placed on<br />

one style or the other — don ’ t try to do both at once.<br />

Who ’ s the Boss?<br />

Boss design is just like enemy design, where form should follow function.<br />

Knowing the boss ’ movement and attacks will determine the boss ’<br />

appearance: if he can shoot, give your boss a gun (or a magic spell or a<br />

rocket launcher or a large nose to sneeze out nose goblins), and if he can<br />

defend himself, give him a shield (or a force field or protective cowling or a<br />

missile - deflecting karate move). In a nutshell, if they can do it, they should<br />

have it.<br />

Next, consider how does the boss relate to the hero? No, I don ’ t mean in a<br />

“ Darth Vader is your father ” way, but rather what does the boss represent?<br />

The James Bond movies of the 1960s and 1970s had a really good formula<br />

for bad guys. There were technically three “ boss types ” that Bond had to<br />

defeat.

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