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Level Up.pdf

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318 LEVEL 11 They All Want You Dead<br />

progress. For example, SimCity features a Godzilla - like monster that stomps<br />

through the player ’ s city leaving destruction in its wake.<br />

Tormentor. This enemy challenges and taunts the player throughout the<br />

course of the game, but never directly confronts or attacks them. The<br />

alien overlord of Space Fury and Portal’ s sentient computer GLaDOS are<br />

examples of tormentor enemies. In the case of Portal, the player can<br />

“ defeat ” GLaDOS by tearing her apart but it is implied that - SPOILER<br />

ALERT!! - she is “ still alive ” at the end of the game.<br />

Time. “Time pressure makes people think something is a lot more<br />

complicated than it really is 18 .” Found primarily in skill - based games like<br />

driving/racing and puzzle games, a ticking clock is a great way to unnerve<br />

the player, creating pressure without using an enemy. Some games will<br />

allow the player to extend or slow the clock for temporary relief. If the player<br />

doesn ’ t achieve the objective or finish the task within the allotted time, the<br />

player either loses a life or the scenario is reset. Time can also be used<br />

as an endgame, where the player has to escape a base before it blows<br />

up.<br />

Human competitor. Player vs player, competitive or cooperative —<br />

regardless of the gameplay mode, I find the best and worst thing about<br />

multiplayer games is … the other players 19 . Your friends (and complete<br />

strangers) will always find new ways to torture, torment, and humiliate you<br />

during a game. As a designer, never underestimate the power of one ­<br />

upmanship and revenge. Just give the players the tools they need to act on<br />

these and sit back and watch the fun unfold. As the old saying goes, keep<br />

your friends close and your enemies closer, because sometimes they are<br />

the same person.<br />

How to Create the World ’ s Greatest<br />

Boss Battle<br />

Video game BOSS (n): a large and/or challenging enemy that blocks a player ’ s<br />

progression and acts as the climax/ending to the game ’ s environment, level, or<br />

world.<br />

18 A succinct quote from Portal designer Kim Swift from GDC 08: Portal Creators on Writing,<br />

Multiplayer and Government Interrogation Techniques , Chris Faylor, Shacknews.com ( http://<br />

www.shacknews.com/featuredarticle.x?id=784 ).<br />

19 I am reminded of Jean - Paul Sartre ’ s famous quote: “ Hell is other people. ” As Sartre died<br />

in 1980, we ’ ll never know whether he would have appreciated a good deathmatch.

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