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Level Up.pdf

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<strong>Level</strong> 9’s Universal Truths and Clever Ideas 241<br />

• If it feels too long or too boring, then it is.<br />

• Every finger should have a reward at the end, even if<br />

it ’ s just a trashcan.<br />

• If it looks like the player can go there, then they<br />

should.<br />

• Use playgrounds and combat arenas to test metrics and<br />

systems.<br />

• Leave the training level for last (or not).<br />

• The entire game should train the player.

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