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Level Up.pdf

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428 LEVEL 17 And Now the Hard Part<br />

• Don ’ t rely on emergent gameplay to make your game fun.<br />

All good design is preplanned.<br />

• Use the 30/70% rule when creating sequels: repeat all<br />

the stuff that was great in the first game, throw out<br />

everything that didn ’ t work.<br />

• Don ’ t let legacy keep your sequel down. Take a hard look<br />

at what can be improved from the first game.<br />

• Don ’ t let the player down.

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