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Level Up.pdf

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Bring on the Bad Guys 303<br />

Leech: the enemy drains the player ’ s<br />

“ charged up ” resources. This can be<br />

super meter power, mana, shield<br />

power, fuel. Usually the player doesn ’ t<br />

have an opportunity to regain the<br />

resource from the enemy that<br />

attacked it. Once it ’ s gone, it ’ s gone.<br />

Players will soon pick up that leeching<br />

enemies should be dispatched as<br />

soon as possible.<br />

Unexpected behaviors: if the player<br />

is expecting a movement pattern or attack,<br />

having another up their sleeve adds a nice<br />

bit of variety to the encounter. The variety<br />

adds to the illusion that your enemy is<br />

learning to react and defend against the<br />

player. The player will have to adjust their<br />

battle plan as they go rather than falling into<br />

the same old routine.<br />

Vulnerabilities or resistances? Make sure<br />

they ’ re clear to the player and follow logic.<br />

Of course, that murderous snow angel is<br />

going to be vulnerable to fire, just like that<br />

flaming pyre corpse is just going to laugh in<br />

your face when you wave that burning torch<br />

in front of him. Let the player make logical connections — don ’ t ever let them<br />

wonder why something doesn ’ t work. Enemy taunts are great for conveying<br />

that information. The smugger or more cutting the enemy ’ s taunt, the better.<br />

Just don ’ t overdo it; even the funniest or best- delivered line gets boring after<br />

the third time.

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