10.12.2012 Views

Level Up.pdf

Level Up.pdf

Level Up.pdf

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

State of the Art Bang Bang 263<br />

• How quickly can the player reload their gun?<br />

• Does the player need to reload with a button press or does it occur<br />

automatically? You can create some great risk/reward gameplay around<br />

reloading a gun, as the player is vulnerable during loading (such as in<br />

Gears of War, where a properly executed manual reload is faster, but a<br />

botched one is even slower and leaves the player defenseless for<br />

longer).<br />

• Is there a limit to the ammo? Does the player even need to reload the<br />

gun at all?<br />

• What is the gun ’ s rate of fire? A faster firing gun is going to use ammo<br />

quicker than a single shot weapon. Can the weapon be fired one shot at<br />

a time or in bursts?<br />

• Does the firing bloom obscure the player ’ s view?<br />

• Can a shot take out more than one target at a time?<br />

Aiming is how the player sights a target. Aiming is a huge issue in games.<br />

It can make or break a shooter. Early shooters relied on the player ’ s reflexes<br />

and skill in positioning the cursor over the target and pulling the trigger at<br />

the right time. Until Halo: Combat Evolved (Microsoft, 2001), most successful<br />

fi rst- person shooters were played on PCs — partially because of the ease of<br />

aiming with a mouse. To help players manage the tricky task of aiming with<br />

the Xbox ’ s analog sticks, the game used aim assist.<br />

No matter what type of aiming method you use (aim assist, auto - aim, free<br />

aiming, and so on), you need to design and implement targeting mechanics<br />

for the tastes of your target audience.<br />

• How does the player aim? Is there a scope? How much of the player ’ s<br />

view does the scope obstruct?<br />

• How does depth of field affect aiming? An effective visual trick is to have<br />

far- away objects that are blurry suddenly become clear when viewed<br />

through a long - range sight.<br />

• Is aiming manual? Does the gun have drift? Can the player steady their<br />

shot? From how far away can a player make a shot?<br />

• Is aiming automatic? Is there a quick- fire mode? Is there an auto - aiming/<br />

lock on system?<br />

• When you fire the gun, does it kick, throwing off the player ’ s aim? Does<br />

it rise like a Thompson submachine gun?<br />

• Are there systems to improve the player ’ s aiming such as laser pointers,<br />

bullet time or heat- seeking ammo?<br />

• Can the player move while aiming? Are there limitations to where the<br />

player can aim, like diagonally or overhead?

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!