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Level Up.pdf

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T<br />

LeveI 4<br />

You Can Design a Game, But<br />

Can You Do the Paperwork?<br />

A Japanese game director once<br />

visited the studio where I worked to<br />

impart his wisdom to our team about<br />

his philosophy of game design, which<br />

mainly had to do with how much<br />

money his latest game had made. As<br />

he was leaving, he asked our team a<br />

cryptic question: “ I believe making<br />

games is like fishing ” he said. “ When I return, you will tell me why this is<br />

so. ” If he had been wearing a cape, I ’ m sure he would have swooshed it<br />

mysteriously as he left.<br />

I spent a lot of time thinking about just exactly how making games was like<br />

fishing. In the end, I decided that making games is nothing like fishing.<br />

Fishing is quiet and slow and involves waiting for something to happen that<br />

may never happen 1 . I also decided that this game director was full of crap.<br />

So I developed my own analogy.<br />

Making games is like making chili<br />

(bear with me — it ’ ll make sense).<br />

Like making chili, you first need a<br />

recipe and that recipe is the game ’ s<br />

documentation. Having the right<br />

recipe is important. You are not<br />

making soup or stew. You want to<br />

make sure your documentation not<br />

only covers what is in it, but how it<br />

can be made: just like a recipe. Be<br />

sure to follow the recipe, but be<br />

1 You may be able to tell from this statement that I do not enjoy fishing.

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