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Level Up.pdf

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356 LEVEL 13 Now You’re Playing with Power<br />

• What is the player ’ s trade - off for using the power- up? Some reduce<br />

speed or mobility or the type of moves you can do while under the<br />

influence of the power- up.<br />

• If the power- up ability is temporary, what cues will let the player know<br />

they are about to expire? Is there a HUD element? A visual cue? A<br />

sound cue? A music cue? Does it last until you lose a life?<br />

Consider how the player will be collecting the collectable or power- up.<br />

• Do they have to walk over it to collect it?<br />

• Do they have to reach out and actively choose to pick it up?<br />

• Some power- ups are automatically drawn towards the player when they<br />

get a certain distance from them. If so, how close does the player have<br />

to be, how quickly does this happen and so on?<br />

• Perhaps the power- up or collectable is activated when the player gets<br />

into its proximity?<br />

Knowing how close the player needs to get will help you determine the<br />

effects of the power- up once it ’ s collected.<br />

Power- ups boil down into four categories: defensive, offensive,<br />

movement, and game changers.

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