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Level Up.pdf

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A Short Word on Minigames and Microgames 351<br />

plenty of space around the item so the player can eventually spot and select<br />

the answer. Play with image orientation, color, and size to keep your players<br />

hunting.<br />

Fill in the answer: this requires keyboard or writing tablet input. Make sure<br />

your word parser is flexible enough to allow for synonyms, colloquialisms,<br />

and regional terms. DS game Scribblenauts has 22,802 words in their<br />

vocabulary! If your puzzle ’ s vocabulary is smaller than that, consider letting<br />

the player learn what words are available so they don ’ t waste time guessing<br />

ones that aren ’ t available.<br />

A Short Word on Minigames and Microgames<br />

A minigame is a simple game created to provide variety, represent<br />

activities, and add value to a product. Many minigames are based on or are<br />

variations of classic arcade and classic home console games.<br />

A microgame is a minigame that takes seconds to play. Half of the<br />

challenge of microgames is learning how to play them within the short time<br />

allotted. The Warioware titles are compilations of microgames.<br />

Minigames offer many advantages to game developers. They are quick to<br />

create and test, they are easy to play, and they can be used as metaphors<br />

for complex player activities. I truly believe ANY activity can be represented<br />

by a minigame. Observe:<br />

• Lockpicking: The Elder Scrolls IV: Oblivion (2K, 2006)<br />

• Hacking electronics: Batman: Arkham Asylum (WBI, 2009)<br />

• Portrait painting: Spongebob Atlantis Squarepantis (THQ, 2008)<br />

• Tagging walls: The Warriors (Rockstar, 2005)<br />

• Cooking dinner: Cooking Mama (Majesco, 2006)<br />

• Serving dinner: Diner Dash (Playfirst, 2003)<br />

• Sex: God of War (SCEA, 2005).<br />

Any activity.<br />

When designing a minigame, make sure to:<br />

• Keep the controls simple. Minigames by their nature imply easy- to - learn<br />

gameplay.<br />

• Keep the gameplay sessions short. No longer than 5 to 10 minutes.<br />

Microgames can last only a few seconds long.<br />

• How does progression work? It is designed or random? Ramp the difficulty<br />

gently. Minigames are meant to provide variety, not torture the player.

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