10.12.2012 Views

Level Up.pdf

Level Up.pdf

Level Up.pdf

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

376 LEVEL 13 Now You’re Playing with Power<br />

too many clicks, keep the game screens down to a minimum, use icons<br />

over text, and so on, to keep functions and intent clear.<br />

• Alternate endings. Will the player turn out good or evil? Save the world<br />

or get blown up? Get the girl or get the boy? Many RPG, adventure,<br />

action, and survival horror games offer multiple endings to their stories.<br />

Examples include Star Wars: Knights of the Old Republic, the Fable<br />

series, Heavy Rain and the games in the Resident Evil series. Multiple<br />

endings are a great way to get the player to replay the game, as long as<br />

the player knows there are multiple endings to be seen. I ’ ve found that<br />

it ’ s no longer enough to just have a few different endings based on the<br />

decisions made at a few key moments in the game. The struggle<br />

between good and evil is much more interesting if they are evenly<br />

matched. Build systems and opportunities for the player to “ course<br />

correct ” towards one outcome or another. Make the outcome be the<br />

player ’ s choice, rather than one decided by the game.<br />

• Cheats. Cheats are usually reserved for use by the development team<br />

during production. Cheat modes can be enabled to give the player<br />

unlimited resources like health, ammo, lives, or just plain ol ’<br />

invulnerability. I suggest that you don ’ t enable cheats until the player has<br />

played through the game once, otherwise they are CHEATING!!! …<br />

themselves out of experiencing the game the way it was meant to be<br />

played. Some games go as far as to encourage “ proper ” play: cheats<br />

might not get the “ good ” ending of a game or they might be marked out<br />

as a cheater as in GTA. In Team Fortress 2, anyone who didn ’ t use a<br />

cheat received a special wearable angel ’ s halo called “ the cheater ’ s<br />

lament. ”<br />

As an industry, we are really, really good about making the player feel really,<br />

really bad. We kill player characters at the drop of a hat, force them into<br />

near impossible situations, and then mock them when they fail. We’ ll steal<br />

from them in a heartbeat and we ’ ll mess with their minds any chance we

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!