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Level Up.pdf

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416 LEVEL 16 Cutscenes, or No One’s Gonna Watch ‘Em Anyway<br />

<strong>Level</strong> 16 ’ s Universal Truths and Clever Ideas:<br />

• Your cutscenes should fit the style, budget, and schedule<br />

of your game.<br />

• Learn and write your script in the standard screenwriting<br />

format.<br />

• Start your game off with a bang to draw audiences in.<br />

• It ’ s better to have the player do than watch: tell your<br />

story using gameplay.<br />

• Allow the player to skip cutscenes, and don ’ t make them<br />

watch them over and over again.<br />

• Keep your cutscenes short to save player ’ s time and your<br />

money.<br />

• Use cutscenes for kissing and explosions: save your<br />

cutscenes for big spectacular moments and intimate<br />

ones. Do everything else in gameplay.<br />

• Professional actors make a big difference. Use them<br />

whenever possible.<br />

• Break out your actor ’ s material when preparing for voice<br />

acting sessions.

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