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Level Up.pdf

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The Top 10 Cliché Video Game Themes 201<br />

aliens, spaceships, computers, and futuristic weapons. All things<br />

beloved by the geeky game developer community.<br />

2. Fire/ice. These levels swiftly became popular for three reasons: first,<br />

fire and ice levels created hazards that were easy to program — fl ames<br />

and low friction surfaces. These hazardous terrains created perfect<br />

timing puzzles that caused the players to “ break their rhythm ” , making<br />

the level more challenging. Secondly, fire and ice environments lent<br />

themselves towards a wide array of deadly inhabitants, from lava men<br />

and flame - breathing dragons to snowmen both of the abominable and<br />

frosty varieties. And third, fire and ice levels added color (red and blue)<br />

to the palette of gameplay worlds, especially important to distinguish<br />

screenshots on the back of home console boxes in those early 8 - bit<br />

days. Today, fire and ice levels are camouflaged as snow - bound train<br />

wrecks and lava - filled temples, but as long as the color, feel and<br />

mechanics are represented, they ’ ll always be fire and ice levels to me.

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