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Level Up.pdf

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The Triangle of Weirdness<br />

47<br />

Speaking of surprises, there is a trend in game stories that I blame squarely<br />

on Hollywood: the twist/surprise ending. While it is fun to be taken by<br />

surprise, I believe there is merit to a predictable ending. Remember that<br />

wish fulfillment I said players want? People like it when the good guys win<br />

and the bad guy lose, and yet that ’ s the oldest story in the book.<br />

Take, for example, the James Bond movies of the 1980s. When I was<br />

growing up, I loved to go see those films. Even before I saw them, I knew<br />

that Bond was going to use a cool new gadget and drive an awesome car,<br />

defeat the villain ’ s scheme, save the world, and end up with the hot girl. So,<br />

if I knew all of these things, why did I bother watching the movie? For me,<br />

the fun was the twists and turns the story took. I knew the WHO, the WHAT<br />

and the WHY, but I didn ’ t know the HOW.<br />

There is a delight in predicting how things will turn out. It makes the player<br />

feel smart, like they “ called it ” in an election or solved a mystery. Besides,<br />

life is unpredictable enough as it is, why not give your audience a little<br />

predictability? The point I am making is you don ’ t have to be especially<br />

clever when writing your story, just entertaining.<br />

Conversely, something that I don ’ t find very clever is a video game story<br />

where the main character has amnesia. Amnesia ranks as the number one<br />

video game clich é of all time, but I understand why game writers do this. It ’ s<br />

an attempt to approximate the lack of information about the characters and<br />

the world as a player begins the game. However, it ultimately becomes an<br />

excuse for the writer to be an “ unreliable narrative ” and intentionally omit<br />

information to the player in order to create a “ shock ending. ” It just feels<br />

forced and frankly, isn ’ t fair to the player.<br />

Instead, here is a great theory about the value of surprise vs suspense from<br />

classic director Alfred Hitchcock. Imagine that there are two men sitting at a<br />

table talking about baseball. The conversation lasts for about five minutes,<br />

when suddenly, there is a huge explosion! This shocks the audience but<br />

that surprise only lasts about 15 seconds.

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