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Level Up.pdf

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Icon Has Cheezburger? 179<br />

Well, the first step in keeping your screen clear is to make your HUD<br />

elements move or fade off screen while they are inactive. Of course, they<br />

need to reappear whenever they are valid (such as when the player is taking<br />

damage or collecting treasure) and always make sure that the player has a<br />

quick and easy way to bring them back up if they need to know the<br />

information. A simple shoulder button press usually does the trick.<br />

Some games strive to remove HUD elements altogether. Peter Jackson ’ s<br />

King Kong: The Official Game of the Movie (Ubisoft, 2005) utilized a few<br />

prompts at the beginning of the game, but mostly conveyed game<br />

information via sound, animation, and visual effects. The result made for a<br />

very cinematic and immersive experience. If you want to go this route, here<br />

are some suggestions:<br />

• Have characters react to things in the world to indicate function or<br />

interaction. Have them look at collectable items, reach for places they<br />

can get to, comment on things in the world that they are supposed to<br />

interact with, and so on.<br />

• Opt for full - screen - sized effects over smaller or subtle ones. It never<br />

hurts to overemphasize. Use whatever you can to get your point<br />

across — sound, voice, visual effects, color, and lighting.<br />

• Use glows or other attention - drawing effects on items to make them<br />

stand out. Or use what I call the “ Scooby Doo effect 2 . ”<br />

• Use cinematic characters to lead your players through the world. If you<br />

don ’ t want to do that much work, have a big ol ’ glowey arrow or path<br />

markers show the way.<br />

If video game interfaces were a galaxy of planets and on one side of the<br />

galaxy was the planet “ No Interface ” then all the way on the other side of<br />

the galaxy would be the planet “ Gobs of Interface. ” I might add that both of<br />

these are very dumb names for planets, I mean what do the inhabitants of<br />

these planets call themselves? “ No Interfacians? ” or “ Goblings? ” But I<br />

digress … This is where the RPGs, RTSs, simulations, adventure games,<br />

and some slumming shooters all live. Hello there friendly life forms of planet<br />

Gobs of Interface; let ’ s examine your interesting markings and plumage.<br />

3<br />

Icon Has Cheezburger ?<br />

2 The “ Scooby Doo effect ” is named after a by - product seen in Hanna Barbara cartoons of the<br />

late 1960s and 1970s. While the background image of the cartoon is beautifully painted, the<br />

animated elements (such as a character or prop) are more flatly colored (usually lacking<br />

shading), making them unintentionally stand out against the more detailed background.<br />

3 Yeah I know, that was a really really bad pun. Sorry.

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