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Level Up.pdf

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400 Quatloos on the Newcomer! 251<br />

You can really pull out all of the stops if you use a cinematic fi nishing move<br />

where the action slows or freezes and the camera pans around the action.<br />

These finishes are frequently seen in fighting games like the Soul Calibur and<br />

Street Fighter titles, but they ’ ve crept into other action games since they just<br />

look so darn cool! This is because of this very important thing:<br />

PEOPLE WANT TO PLAY GAMES THAT MAKE THEM LOOK COOL<br />

And nothing makes a player look cooler than a QTE. Just look at the Mighty<br />

Bedbug in action below. You have to admit that pressing button prompts to<br />

create a choreographed combat sequence makes the battle look spectacular.<br />

Case in point: Batman ’ s combat in Batman: Arkham Asylum relies on QTEs<br />

to choreograph combat moves rather than leaving the player to flounder<br />

around on their own. Why? Because Batman is a badass. He ’ d never miss a<br />

punch. Why should the player? The result? When the player successfully<br />

does an attack using a QTE, the player feels like an expert of combat — just<br />

like Batman.<br />

While QTEs have been around since Dragon ’ s Lair, they can be found in<br />

some of the most recent action games. They are combat- oriented<br />

minigames that are activated within combat when an enemy or boss has<br />

reached a certain level of health. The player has to press a certain button or<br />

complete a certain move (like waggle a motion controller or analog stick)<br />

within a very short window of time. If the player is successful, they are<br />

rewarded with an animation of the hero performing an elaborate attack on<br />

an enemy. Most QTEs require several button presses for the player to reach<br />

the end of the sequence, which ends in the death of the enemy or boss.<br />

Here are some tips when designing QTEs:<br />

• Reserve QTEs only for the most bombastic and elaborate attacks. Since<br />

control during QTEs is limited, ask yourself “ is this something the player<br />

can do instead? ” You can always use single button QTEs like those<br />

found in Darksiders or Batman: Arkham Asylum as finishing moves.

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