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Level Up.pdf

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The Pause that Refreshes 189<br />

• The “ logo ” screen, where a large image of the game ’ s logo is<br />

displayed. Not very exciting, but effective. Make it more exciting with<br />

strobing colors, rotating effects, bouncing text, anything to get some<br />

motion in there.<br />

Title screens often feature menus that offer selections such as save/load,<br />

number of players, options, bonus features, and difficulty. It all depends<br />

on how many button presses you want the player to make before they<br />

get into the meat of the game; however, I find that players just want to<br />

get to the good stuff so keep the button pressing to a minimum (no<br />

more than three screens “ deep ” right?, not counting your front- end logos<br />

and legal). And remember, you can always put many of the start/title<br />

screen functions on your pause screen.<br />

The Pause that Refreshes

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